Sid
Member since: Jun 2nd, 2006
Sid's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 15 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Nintendo | 1 Comment |
| WoW | 10 Comments |
| Joystiq Xbox | 5 Comments |
| Massively | 1 Comment |


Talents you hate
Mar 10th 2008 9:33PM (WoW)The one talent that irks me every time I see it in my combat log is Spirit Bond, though. Sure, 1%/2% health regen for both of you sounds great in theory, but it's every ten seconds, which means if you are in combat for a whole minute you will only regen 12% of your max HP.
In PvP fights tend to last maybe one or two ticks, most likely one of you is going to die, and if you're losing Spirit Bond isn't going to magically save you.
In PvE, there's usually enough time to bandage, eat, or get heals from someone between pulls. Further, Spirit Bond has NO effect at all until you or your pet takes damage, and a healer or Mend Pet acts much faster to top either off and therefore make it useless again.
It would be fine if there weren't almost a dozen other decent lesser talents you can put two points into. Want to increase your range? How about drop the cooldown of Arcane Shot? Get a better Mend Pet? Revive Pet? Chance to daze on normal shots? Chance to stun on Concussive Shot? Even if they don't directly increase damage, I can guarantee you'll see the gain from them much more often than Spirit Bond.
Burnout Paradise demo burns out next week
Dec 5th 2007 12:02PM (Joystiq Xbox)Avatar: 2 minutes + B button = 1000 Gamerscore
Nov 18th 2007 2:42PM (Joystiq Xbox)Massively's Massive Giveaways: EVE Online part 3
Nov 13th 2007 4:20PM (Massively)Is this guide the answer to the leveling problem?
Jun 15th 2007 7:49PM (WoW)You know what you can use it for? Look at the quest hubs he recommends, and hang out there until you finish everything that isn't too difficult for your level. Then move on to the next, and a couple levels later come back to mop up the leftovers. Don't worry about matching XP bars with him, or even being the same level, just keep progressing.
In hindsight, after I hit 60, I realized that grinding and instances ARE great ways for burning off rest XP, but the first is far too boring and the second generally makes me weep for humanity.
Why does the Horde always lose Alterac Valley?
Jun 12th 2007 11:10AM (WoW)Yesterday I picked up a decent bow, and because it was AV weekend and I STILL had that quest in my log, I popped into the 61-70 bracket figuring I'd at least get bonus rep and honor for the weekend. Well, not only did Alliance win at least four times in a row, but Horde never even got past Stonehearth.
The huge difference is travelling as a group with small groups of people staying by nodes until they finish capping.
Patch "Before the Storm" coming December 5th
Nov 29th 2006 1:13AM (WoW)Do you always read only the first half of sentences?
Specifically, there's a lot of talk about new titles for accomplishing certain things, like placing in the arena (which has been confirmed), or becoming exalted with the battlegrounds factions.
Worst worst games ever list ever
Oct 23rd 2006 1:12PM (Joystiq)It went for the "in-your-face anime sword guy with rockin' music" idea and failed miserably. Painful voices, no real plot development, forgettable music, slowdown when you do the simplest things, one savepoint in the central hub area coupled with long and incredibly frustrating linear levels that only have one "checkpoint" halfway through, and above all it was milked with a simplistic cellphone tie-in game.
Sadly, it was a sequel to the mostly-unknown PS1 game, Brave Fencer Musashi, which was one of the most charming games I've ever played. Apparently it's okay to take a steaming dump on something to make it "fresh," put it in a DVD case, and sell it on shelves.
More in-game commentary coming next-gen?
Oct 17th 2006 1:13PM (Joystiq)The Half-Life series is great in the fact that the player has full control over the character at nearly EVERY point, except for some scenes where they're constricted and even then, there's some degree of movement. I like hearing the developers talk about how they "influence" the player to look in directions at points or figure out puzzles, especially when I just finished the game a short while before, giving me the opportunity to look back and say "you know, they're right about that."
It's all really interesting to me, between the insight into how the game and AI is programmed at times, thoughts about level design, and the difficulties and revisions that were made during playtesting.
Alternate carrying cases for PSP & DS carts
Sep 29th 2006 7:17PM (Joystiq)Also, mondo-huge bonus points for Brave Fencer.