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Prinny Commando

Member since: Feb 20th, 2008

Prinny Commando's Latest Comments

Blog Activity
Blog# of Comments
Joystiq115 Comments
TUAW.com2 Comments
Engadget322 Comments
Engadget HD3 Comments
Engadget Mobile6 Comments
Big Download5 Comments

Swag Sunday: BioSwag!

Feb 28th 2010 11:10PM (Joystiq)
Telekinesis is too cool, dood.

Swag Sunday: The DICE bag o' swag [update]

Feb 21st 2010 6:42PM (Joystiq)
Oh, easily Kotick's speech. Interesting and weird as hell, dood.

Nippon Ichi head of sales and marketing resigning at the end of March (update)

Feb 21st 2010 5:02PM (Joystiq)
Another veteran of the Great Pantsu War. PTSD bites, dood.

Swag Sunday: Bayonetta (360) [update]

Feb 7th 2010 6:25PM (Joystiq)
The Zelda Rap from the old Zelda commercial, dood.

Japanese hardware sales, Jan. 11 - Jan. 18: Everyone loses edition

Jan 25th 2010 6:15AM (Joystiq)
It only does everything, dood.

Gravity-defying indie platformer VVVVVV released

Jan 11th 2010 5:21PM (Joystiq)
I'm out on this one, dood. The game doesn't bring anything new to the table for me. The charm is weak, and the game screams "trying to be indie with an indie price tag". After playing through the demo, I realized the oversensitive controls fueled some frustration in trying to get the character to do what I wanted. It's always infuriating to know what to do and to have slippery control mechanics get in the way of processing that command. Further, relying on split second motions in moments of which you wouldn't have a clue to operate until you go smashing into some spikes isn't going to invite me to play more, it's just going to infuriate me further by testing my patience. Don't get me wrong, I love difficult games. Go play Prinny: Can I Really be the Hero, for instance; However, I don't think the reward is worth the experience (or cash) here.

3 more people left, and I think they'll stay right where they are.

Japanese hardware sales, Dec. 28 - Jan. 3: Year of the Dog edition

Jan 11th 2010 12:12AM (Joystiq)
Tell that to the Dreamcast, dood.

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