Don't even state the obvious; don't go lowsec/nullsec if you don't want to get attacked while mining because the non-consensual highsec extortion of another corp declaring war on your corp means blackmail is yet another hazard.
So you're saying that the best ending is to go back to ME1 and let Saren win the final fight? His goal was synthesis, so why not save countless lives lost in ME2 and ME3 and let him win?
My opinion is that destroy is the only option. Control is the Illusive Man's game and only a very temporary fix. Synthesis is Saren's goal, along the lines of saying that the only way to make everyone appreciate art is to blind them all. By removing the uniqueness between individuals; synthetic or organic you devalue life itself.
Destroy balances the horrible mistake of the Catalyst made eons ago that Organics will eventually create synthetic life that will destroy all organics. Sacrificing the Geth and EDI is a small price to pay to rid the galaxy of the Catalyst, Harbinger and other synthetic tyrants who believe that organics are pre-destined to create an organic life destroying synthetic.
Synthesis doesn't remove them from the stage, neither does control.
One more Drell and one more Asari and I'll finally have all of the characters unlocked in ME GAW, of course I can look at another month of grinding until I can finally customize them...
DLC for random loot, what were they thinking? Much more rewarding to just grind out the cash, because even at the lowest rate of 1 hour per 160 points I can't imagine spending $100 to unlock a leveled Black Widow.
Still thinking about why they ripped off DEM's ending so blatently, A, B, C with the exact same implications.
The only answer I can think of is that there is a specific starting point they have in mind for the next game; which is why the Relays have to be destroyed, why the other races have to be stranded on Earth, why Shepard has to die and why the Normandy is stranded on a jungle planet.
The problem is focusing on setting up the next game diminishes the ending of the current trilogy. Its like in 50's SciFi B movies where they threw in a minute of cryptic footage and put a big giant The End... with a question mark appearing a few seconds later.
If in their artistic opinion in all endings Shepard should die then at least have the deceny of giving a Eulogy.
The Ending; which is what it really is, one single ending with insignificant differences, shouldn't be the launching point of Mass Effect: Rebuild the Galaxy, it should be the end of the Mass Effect trilogy.
Do you know what the difference is between Sheppard and Mordin Solus?
One sacrificed himself to undo damage caused in the past; using conviction, a belief in what is right, and a strong moral compass based on decisions and years of investment in the problem at hand.
The other destroys the galaxy after taking a magical space elevator.
Had to be me, someone else might have gotten it wrong.
Obsidion is the favorite chew toy for critics, at least twice they've been forced to rush an otherwise outstanding product out the door with game breaking bugs that resulted in catastrophic results.
Same issue, ME1 default and ME1 customized sheps; both transferred to ME2 (which didn't allow you to modify your imported face) and ME3 resulted in abominations.
Failing to correct a very obvious bug ME1->ME2->broken in ME3 tells me they decided it was too expensive to re-program the design sliders once they were finished. Real simple things; like hair color scale was blonde-auburn-brunette-black-gray in the first two games; but they changed to blonde-brunette-black-gray-white-kool-aid colors-auburn in ME3. That's great that shep can now have pink hair, but instead of importing the value for hair color you started over from scratch, really a day one error.
Truth told though, doesn't make a difference because even after resetting my ManShep to default and tweaking my FemShep to a new look they both live very deep in the uncanny valley. Profile scenes are fine, but the straight on animation... well two basic issues; 1. never show characters just walking and talking unless you're going to spend time on scripting the gait of the animated charcter 2. never forget that people expect other people to blink.
Even that is forgivable, the dialog writing and plot inconsistancies is what has started to cool me in the first four hours of play. The you're going to be okay little buddy speach? Wooden
Yes the new features are fun, yes the one button does too much issue is annoying, but the real issue is they neglected to realize that twenty lines of text at the beginning of the tutorial could have prevented frustration on reversed decisions, unexplained appearances and other inconsistancies with major plot decisions.
Think about it, from ME1 to ME2 there is an easy explanation on the Normandy, where your previous team went and changes between gameplay; you were dead then in a coma.
Hot meals and a soft bed? That's it?
How about this for a better opening; Shep kidnapped and held in a Batarian prison based on the DLC from ME2, have a couple fights, Williams and Vega break him out, couple more tutorial fights, they go back to Earth; see the destruction, an on to the missions.
Everything done past 3050 seems to be an effort by game designers to undoing the mess that the Clans created in tournament play. Even with the upgrades to 3058 it was still lopsided, the 3067 finally introduced the equalizers; iC3., fusion engines, heavy PPC and Heavy Gauss.
If you stagnate a game at the introduction of Clan versus IS 3050 tech, it just devolves into whining, Clanners claim they're being gimped by having less people or available battle value; IS gets frustrated about losing all of the time.
But I do see where you're coming from, some of the tier 3 tech is bordering on absurd; stealth armor, enhanced jump jets, etc are outright abominations.
Assuming the game will allow player clans... get ready to fight a wall of hypermunch Kingfishers; every single battle.
Why I Play: EVE Online
Mar 28th 2012 4:51PM (Massively)Don't even state the obvious; don't go lowsec/nullsec if you don't want to get attacked while mining because the non-consensual highsec extortion of another corp declaring war on your corp means blackmail is yet another hazard.
Oh, The Places You'll Go: Mass Effect's Citadel
Mar 28th 2012 10:56AM (Joystiq)So you're saying that the best ending is to go back to ME1 and let Saren win the final fight? His goal was synthesis, so why not save countless lives lost in ME2 and ME3 and let him win?
My opinion is that destroy is the only option. Control is the Illusive Man's game and only a very temporary fix. Synthesis is Saren's goal, along the lines of saying that the only way to make everyone appreciate art is to blind them all. By removing the uniqueness between individuals; synthetic or organic you devalue life itself.
Destroy balances the horrible mistake of the Catalyst made eons ago that Organics will eventually create synthetic life that will destroy all organics. Sacrificing the Geth and EDI is a small price to pay to rid the galaxy of the Catalyst, Harbinger and other synthetic tyrants who believe that organics are pre-destined to create an organic life destroying synthetic.
Synthesis doesn't remove them from the stage, neither does control.
Final Fantasy XIII-2 offers Mass Effect costume DLC in Japan
Mar 23rd 2012 11:25AM (Joystiq)DLC for random loot, what were they thinking? Much more rewarding to just grind out the cash, because even at the lowest rate of 1 hour per 160 points I can't imagine spending $100 to unlock a leveled Black Widow.
Mass Effect 3 player feedback spawns 'content initiatives,' details in April
Mar 21st 2012 6:11PM (Joystiq)The only answer I can think of is that there is a specific starting point they have in mind for the next game; which is why the Relays have to be destroyed, why the other races have to be stranded on Earth, why Shepard has to die and why the Normandy is stranded on a jungle planet.
The problem is focusing on setting up the next game diminishes the ending of the current trilogy. Its like in 50's SciFi B movies where they threw in a minute of cryptic footage and put a big giant The End... with a question mark appearing a few seconds later.
If in their artistic opinion in all endings Shepard should die then at least have the deceny of giving a Eulogy.
The Ending; which is what it really is, one single ending with insignificant differences, shouldn't be the launching point of Mass Effect: Rebuild the Galaxy, it should be the end of the Mass Effect trilogy.
Mass Effect 3 multiplayer strategy videos to help you destroy everyone
Mar 20th 2012 10:30AM (Joystiq)Other than that, Adept/Engineer team if you want to finish silver/gold. Both excel at establishing a killbox.
Vanguard/Infiltrator is a receipe for watching a heroic last stand against banshees that lasts twenty minutes and still ends in mission failed.
Mass Effect 3 director defends DLC, endings with 'common sense'
Mar 15th 2012 10:55AM (Joystiq)Do you know what the difference is between Sheppard and Mordin Solus?
One sacrificed himself to undo damage caused in the past; using conviction, a belief in what is right, and a strong moral compass based on decisions and years of investment in the problem at hand.
The other destroys the galaxy after taking a magical space elevator.
Had to be me, someone else might have gotten it wrong.
Still less sad than Thane’s prayer for Shepard.
Obsidian missed Fallout: New Vegas Metacritic bonus by one point
Mar 15th 2012 9:55AM (Joystiq)The other one I'm thinking of is KOTOR2.
Mass Effect 3 shipped 3.5 million worldwide, 890,000 sold in NA, SWTOR still doing well
Mar 9th 2012 10:54AM (Joystiq)BioWare investigating fix for Mass Effect 3 face import errors
Mar 9th 2012 10:47AM (Joystiq)Failing to correct a very obvious bug ME1->ME2->broken in ME3 tells me they decided it was too expensive to re-program the design sliders once they were finished. Real simple things; like hair color scale was blonde-auburn-brunette-black-gray in the first two games; but they changed to blonde-brunette-black-gray-white-kool-aid colors-auburn in ME3. That's great that shep can now have pink hair, but instead of importing the value for hair color you started over from scratch, really a day one error.
Truth told though, doesn't make a difference because even after resetting my ManShep to default and tweaking my FemShep to a new look they both live very deep in the uncanny valley. Profile scenes are fine, but the straight on animation... well two basic issues; 1. never show characters just walking and talking unless you're going to spend time on scripting the gait of the animated charcter 2. never forget that people expect other people to blink.
Even that is forgivable, the dialog writing and plot inconsistancies is what has started to cool me in the first four hours of play. The you're going to be okay little buddy speach? Wooden
Yes the new features are fun, yes the one button does too much issue is annoying, but the real issue is they neglected to realize that twenty lines of text at the beginning of the tutorial could have prevented frustration on reversed decisions, unexplained appearances and other inconsistancies with major plot decisions.
Think about it, from ME1 to ME2 there is an easy explanation on the Normandy, where your previous team went and changes between gameplay; you were dead then in a coma.
Hot meals and a soft bed? That's it?
How about this for a better opening; Shep kidnapped and held in a Batarian prison based on the DLC from ME2, have a couple fights, Williams and Vega break him out, couple more tutorial fights, they go back to Earth; see the destruction, an on to the missions.
GDC 2012: Locking on to MechWarrior Online
Mar 8th 2012 5:52PM (Massively)Everything done past 3050 seems to be an effort by game designers to undoing the mess that the Clans created in tournament play. Even with the upgrades to 3058 it was still lopsided, the 3067 finally introduced the equalizers; iC3., fusion engines, heavy PPC and Heavy Gauss.
If you stagnate a game at the introduction of Clan versus IS 3050 tech, it just devolves into whining, Clanners claim they're being gimped by having less people or available battle value; IS gets frustrated about losing all of the time.
But I do see where you're coming from, some of the tier 3 tech is bordering on absurd; stealth armor, enhanced jump jets, etc are outright abominations.
Assuming the game will allow player clans... get ready to fight a wall of hypermunch Kingfishers; every single battle.