*rolls eyes* A game needs 'mature themes' to be labeled 'not kiddie'? I STILL consider the Kingdom Hearts series ridiculously kiddie (yet enjoyable, like WW), despite the very heavy angst and homoerotic character designs.
Sailing in WW was simply exploring. Most Zelda games had Link as barely a preteen, stumbling into an adventure. WW exploited that, (a boy off of his island and into the real world would obviously want to taste that world and its freedoms) and I personally feel it did it well. For those who like a more linear, cookie-cutter experience, I understand why they wouldn't enjoy it. But I loved sailing around for hours between dungeons, seeing what each island had to offer, bombing the hell out of pirates.. more of a sense of exploration than 'hay, the next dungeon is like 2 feet away, awesome!'
The other Zelda games are pretty damn childish, too.
Nintendo's 20 year reunion
Jun 8th 2006 2:52PM (Joystiq)Sailing in WW was simply exploring. Most Zelda games had Link as barely a preteen, stumbling into an adventure. WW exploited that, (a boy off of his island and into the real world would obviously want to taste that world and its freedoms) and I personally feel it did it well. For those who like a more linear, cookie-cutter experience, I understand why they wouldn't enjoy it. But I loved sailing around for hours between dungeons, seeing what each island had to offer, bombing the hell out of pirates.. more of a sense of exploration than 'hay, the next dungeon is like 2 feet away, awesome!'
The other Zelda games are pretty damn childish, too.