Why is it that developers feel the need to shoehorn a dozen poxy minigames into every release like it is a good thing? Doesn't the original product stand up enough? I think this game sounds shockingly awful, let alone the token 'blonde with big hair and fluttery eyelashes'. As for the 'talking with Dolphins' minigame, I may just implode. It is a survival game...it is supposed to be hard. It isn't Pippa Funnell or Animal Crossing and why would anyone want it to be. It was an original concept and garnered a dedicated audience...who now whine about how hard it is and thus alter what they first enjoyed. I despair. It is supposed to be as tough as a crocodile's knackers and good thing too. Otherwise there would be a lot less satisfaction on completion.
More Lost in Blue 3 info and screens surface
Mar 5th 2008 10:47AM (Joystiq Nintendo)