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Likewise

Member since: Mar 17th, 2008

Likewise's Latest Comments

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Joystiq15 Comments
Joystiq Xbox1 Comment

Super-secret public PlayStation commercial teases ... something

Sep 26th 2011 5:59PM (Joystiq)
@Mr Hett Ah, that makes sense.

Super-secret public PlayStation commercial teases ... something

Sep 26th 2011 5:47PM (Joystiq)
Can anyone make out the person that you see turn towards the camera at the very end of the trailer? In the stone behind the date you see a character moving very briefly.

White Knight Chronicles 2 trailer J-pops out

Jun 14th 2011 6:48PM (Joystiq)
Wow, they really want this to sell if they are including the first game remastered on this disc. I actually liked the first one for the grind fest it turned out to be, but that's because that was what I was looking for at the time.

I'll have to check this one out to see if it's any better.

Latest Ocarina of Time 3DS trailer plays the Song of Nostalgia

May 25th 2011 7:20PM (Joystiq)
Just an explosion of nougat wrapped with creamy nostalgia. Some of my fondest memories of the N64 were popping this gold cartridge into the console and hearing the familiar chimes from the menu and the clomping of Epona's hooves. I think it's about time to dust off the ol' 64 and relax with some fishing at Lake Hylia's pond.

Trenched dev diary shoots ... the breeze

May 25th 2011 2:21PM (Joystiq)
Why is that guy playing with the controller upside down at the 48 second mark?

ESRB rates Witcher 2 for Xbox 360 [update 2: CD Projekt responds]

May 25th 2011 1:10PM (Joystiq)
Oh thank God! I really wanted to play this but don't have a pc capable of even glancing at it. Hopefully they'll port the first game over too.

Be a better L.A. Noire interrogator

May 20th 2011 5:57PM (Joystiq)
@Special Agent Bob Something else that annoys me with the chases is that when you are chasing them up a ladder or pipe and you know they are going to kick you, if you stop right before that point they stop and wait for you to get to them so they can kick you in the face anyway, lol.

PSN-exclusive 'Amy' inbound from Flashback creator

Feb 28th 2011 6:06PM (Joystiq)
@Urethra Alfredo
Exactly, but he was behind "Jersey Girl", so there's that.

Rumor: Sony to reveal 'PSN+' subscription service at E3 2010

May 25th 2010 9:12AM (Joystiq)
Well, except for non-paying members still being able to play games online as well as potential rotating free games, then yea.

Overheard@DICE: How do you define indie?

Feb 18th 2010 8:03PM (Joystiq)
Really, making a lot of money doesn't automatically stop you from being an independent developer. All independent developers do it in hopes of gaining some monetary compensation, or at least a future career in the industry. Yea, some will claim that it's all about the art, but look at there sites and automatically you are pelted with a barrage of Adsense ads and, "Hey, wouldja buy a t-shirt with my indie game character on it? It's only 29.99 and would make you look super cool and indie! I mean look at it, HE'S SAYING SOMETHING CLEVER!!". Honestly though, can you blame them.

Simply put, if you make a game with a small team funded with your own time and money you are more than likely an independent developer. No publisher's paying you to develop the game.

I believe being 'indie', however, is more an idea. The belief that you are only 'indie' when you are a 1, maybe 2, man team tirelessy working in your off time to grind out your vision with no want of monetary gain. To be 'indie' you must be living off of ramen in your parents basement to work on something so mind-bafflingly unique and artistic that people will cry rainbows at the realization of it's greatness. Usually, this means a slightly modified Bejeweled or some tower defense game.

I would like to put away with this idea of being 'indie', because it ultimately leads to tons of people thinking 'indie' people are self righteous douchebags. When really, we just want to make the kinds of games we want to play. With unique art styles and gameplay that generally would be frowned upon by the higher-ups of an corporate entity because it doesn't stick to the "tried and true" idea of what sells. And if we start making money to fund our next projects, and ultimately make a living making our own games full-time, don't look down on us and say we sold out. We just achieved what we were working for all along.

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