Likewise
Member since: Mar 17th, 2008
Likewise's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 15 Comments |
| Joystiq Xbox | 1 Comment |
Featured Stories
Huffpost Live tackles Xbox One with our reviews editor, Richard Mitchell [Update: watch the replay]
Posted on May 21st 2013 6:15PM

Super-secret public PlayStation commercial teases ... something
Sep 26th 2011 5:59PM (Joystiq)Super-secret public PlayStation commercial teases ... something
Sep 26th 2011 5:47PM (Joystiq)White Knight Chronicles 2 trailer J-pops out
Jun 14th 2011 6:48PM (Joystiq)I'll have to check this one out to see if it's any better.
Latest Ocarina of Time 3DS trailer plays the Song of Nostalgia
May 25th 2011 7:20PM (Joystiq)Trenched dev diary shoots ... the breeze
May 25th 2011 2:21PM (Joystiq)ESRB rates Witcher 2 for Xbox 360 [update 2: CD Projekt responds]
May 25th 2011 1:10PM (Joystiq)Be a better L.A. Noire interrogator
May 20th 2011 5:57PM (Joystiq)PSN-exclusive 'Amy' inbound from Flashback creator
Feb 28th 2011 6:06PM (Joystiq)Exactly, but he was behind "Jersey Girl", so there's that.
Rumor: Sony to reveal 'PSN+' subscription service at E3 2010
May 25th 2010 9:12AM (Joystiq)Overheard@DICE: How do you define indie?
Feb 18th 2010 8:03PM (Joystiq)Simply put, if you make a game with a small team funded with your own time and money you are more than likely an independent developer. No publisher's paying you to develop the game.
I believe being 'indie', however, is more an idea. The belief that you are only 'indie' when you are a 1, maybe 2, man team tirelessy working in your off time to grind out your vision with no want of monetary gain. To be 'indie' you must be living off of ramen in your parents basement to work on something so mind-bafflingly unique and artistic that people will cry rainbows at the realization of it's greatness. Usually, this means a slightly modified Bejeweled or some tower defense game.
I would like to put away with this idea of being 'indie', because it ultimately leads to tons of people thinking 'indie' people are self righteous douchebags. When really, we just want to make the kinds of games we want to play. With unique art styles and gameplay that generally would be frowned upon by the higher-ups of an corporate entity because it doesn't stick to the "tried and true" idea of what sells. And if we start making money to fund our next projects, and ultimately make a living making our own games full-time, don't look down on us and say we sold out. We just achieved what we were working for all along.