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Adrian

Member since: Mar 29th, 2008

Adrian's Latest Comments

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Joystiq2 Comments
Massively35 Comments

LFM: Massively is hiring!

Apr 13th 2011 5:02PM (Massively)
@crainey92 Hi there. This is Adrian Bott, former Massively blogger (big up to the old crew!)

Just wanted to say I never had any problem with working from the UK, so don't let that put you off. :)

The Daily Grind: Are you playing Cataclysm?

Dec 7th 2010 10:04AM (Massively)
No. I never liked the original Warcraft series, and WoW itself has never appealed, so I won't be starting now. Loved Starcraft, though.

Civilization 5's epic 13-minute gameplay walkthrough video

Sep 17th 2010 11:45AM (Joystiq)
@Skellybob Wait, I meant English. Duh.

Civilization 5's epic 13-minute gameplay walkthrough video

Sep 17th 2010 11:45AM (Joystiq)
@Crayola Q Pants ESQ The French dudes were getting a '15% flanking bonus' at 8.43.

The Daily Grind: What was your favorite PAX revelation?

Sep 9th 2010 8:57AM (Massively)
CoH Fitness inherent in!

The Daily Grind: What Atari 2600 game would you like to see as an MMO?

Jul 21st 2010 9:58AM (Massively)
Pitfall II! Diving down through the deep blue water, floating on the balloons...

Wings Over Atreia: It's the end of the world as we know it...

Jul 13th 2010 8:42AM (Massively)
Well, one reason why you don't see many WoW articles on Massively is because Massively has a sister site entirely devoted to WoW. It's called WoW.com.

The Daily Grind: Real ID -- Do we finally have our WoW killer?

Jul 7th 2010 8:43AM (Massively)
Call me weird, but I feel sorry for all the WoW-playing celebrities who won't be able to stay anonymous after this.

"Icelandic Model" is ideal for small MMO start-ups, says Alexander Gianturco

May 20th 2010 9:04AM (Massively)
'ccp-find-out-what-you-mean-to-me'?

Candidate for best tag ever.

PAX East 2010: Our interview with Melissa Bianco of City of Heroes

Mar 30th 2010 1:46PM (Massively)
'So Going Rogue is going to use the same old crap mission maps they've been using for 6 years?!'

That's not what she said. 'The maps in Going Rogue will use a different spawn structure and hopefully be more enjoyable to play through, with hints of new spawn patterns and enemy arrangements.' NEW maps, with different spawn structures. But the OLD maps won't be overhauled.

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