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Nintendo Tim

Member since: Jun 15th, 2006

Nintendo Tim's Latest Comments

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Wii U getting user accounts as part of 'Nintendo Network'

Jan 26th 2012 11:05PM (Joystiq)
@Vcize - From IGN (http://wii.ign.com/articles/121/1217360p1.html):

"Personal Accounts for Wii U - Nintendo will now allow personalized accounts for its next home console, which will allow multiple users per system. Online profiles will no longer be system-based. "We will also be able to construct and offer the [personal account system] by combining a variety of different services and content," Iwata said."

Wii U getting user accounts as part of 'Nintendo Network'

Jan 26th 2012 11:03PM (Joystiq)
@Vcize - Presumably, yes.

Wii U getting user accounts as part of 'Nintendo Network'

Jan 26th 2012 11:02PM (Joystiq)
@NukeAssault - I'll never be able to get his voice out of my head. I'll be an 80 year old man and that voice will always pop in my head when that phrase comes up.

Report: Next-gen Xbox to launch October/November 2013 with this GPU

Jan 24th 2012 7:23PM (Joystiq)
@CoconutSkittle -

"...the next Xbox will have six times the processing power of the Xbox 360 and...20 percent greater than Nintendo's Wii U."

More powerful than 360, /slightly/ better than the Wii U; that's as "on par" as you can get.

Run for the border, you might find a Vita there

Jan 11th 2012 2:41PM (Joystiq)
Looks like this "Reality Fighters Dojo" game will be my favorite game for the next month and a half...

Neal Tiles steps down as president of G4, Adam Stotsky takes over

Jan 5th 2012 9:59PM (Joystiq)
@NintendorkZ - X-Play is moderately decent. If I'm flipping through channels and I notice X-Play is on, I'll watch it for a little bit just to listen to The Sess or look at Morgan if what is on at the moment strikes my fancy.

Kojima the producer open to MGS remake, Kojima the creator not so much

Dec 28th 2011 12:15AM (Joystiq)
@kentuckyfried - You wouldn't believe how long it took me to get re-accustomed to MGS2's control scheme. I swear, I felt like a 10 year playing with a controller covered in peanut-butter held upside down.

It was /that/ bad.

Kojima the producer open to MGS remake, Kojima the creator not so much

Dec 28th 2011 12:08AM (Joystiq)
@Prboi - Then, as I said, just take Twin Snakes, up-res the textures, but remove the rail-hang and first person shooting elements. There's not much of "remaking" the game, just removing things from a remake of the same game. Kojima acts as if he completely forgot about Twin Snakes, or at least the article paints it out that way.

You'd still have a faithful recreation of MGS that still has gameplay that is quasi-modern with updated visuals, but a game that isn't broken, like Twin Snakes. MGS1's gameplay is still modern by todays standards; the key point is MGS4, as it's essentially the same damned thing.

Kojima the producer open to MGS remake, Kojima the creator not so much

Dec 26th 2011 7:43PM (Joystiq)
@Nintendo Tim -

"I mean, why did they use stock footage from MGS1 on the PS1 rather than Twin Snakes footage?"

That is, in regards to MGS4 when they used footage from MGS1 during flashbacks.

Kojima the producer open to MGS remake, Kojima the creator not so much

Dec 26th 2011 7:42PM (Joystiq)
@type2red - Yes, they have. I'm sure it's something to do with Nintendo. I mean, why did they use stock footage from MGS1 on the PS1 rather than Twin Snakes footage? Doesn't make sense, unless having Miyamoto involved caused Nintendo to flip out and not allow them to use it.

I'm all for re-releasing Twin Snakes (which is what they should've done), however, do NOT include the first-person shooting elements or the rail hanging; that absolutely killed the entire game. If I can hop over the railing as soon as I drop into the hangar, take 3 steps to the left and call the elevator, then that entire area has been ruined. Not to mention one boss fight entirely...

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