@Pugnaciousturtle This sucks, yes. But this is FAR from the first time this has happened on consoles. Anyone have a 360 replaced? (Heh, who am I kidding on that, right)? ALL my Xbox Live games are DEMO versions unless I'm logged in online since my machine was replaced by Microsoft. No different here. I'm not defending the practice, its just not new.
@sammo21 This sucks, yes. But this is FAR from the first time this has happened on consoles. Anyone have a 360 replaced? (Heh, who am I kidding on that, right)? ALL my Xbox Live games are DEMO versions unless I'm logged in online since my machine was replaced by Microsoft. No different here. I'm not defending the practice, its just not new.
ANIMATION Starting run cycle is to slow / bland Jump doesnt have Sonic spin fast enough Spring jump character pose needs to be more snappy
Music Please sample music from Sonic 2, 3, and Sonic & Knuckles. From the parts I've heard, the composer has a "good enough" quality. Put some real effort into the tunes.
Level Design Good Sonic level design has a rhythm when you play. If you get into the flow you can dash thru a level like a blue ninja. Speed isn't enough if you are not in control of the player avoiding obstacles and timing jumps. If you simply fling Sonic with a bunch of springs and fly him thru loops, it will get old the very second the player stops to climb boxes and find the right path. The game play is NOT slowing down the player to solve a 3rd rate puzzle, we have other games for that. This is NOT for 7 year olds, but for people who grew up with the blue hedgehog. It needed to be delayed from what I witnessed.
ANIMATION Starting run cycle is to slow / bland Jump doesnt have Sonic spin fast enough Spring jump character pose needs to be more snappy
Music Please sample music from Sonic 2, 3, and Sonic & Knuckles. From the parts I've heard, the composer has a "good enough" quality. Put some real effort into the tunes.
Level Design Good Sonic level design has a rhythm when you play. If you get into the flow you can dash thru a level like a blue ninja. Speed isn't enough if you are not in control of the player avoiding obstacles and timing jumps. If you simply fling Sonic with a bunch of springs and fly him thru loops, it will get old the very second the player stops to climb boxes and find the right path. The game play is NOT slowing down the player to solve a 3rd rate puzzle, we have other games for that. This is NOT for 7 year olds, but for people who grew up with the blue hedgehog. It needed to be delayed from what I witnessed.
Bionic Commando Rearmed 2 requires PSN connection (not for co-op, for DRM!)
Feb 2nd 2011 2:49PM (Joystiq)Bionic Commando Rearmed 2 requires PSN connection (not for co-op, for DRM!)
Feb 2nd 2011 2:48PM (Joystiq)Bionic Commando Rearmed 2 requires PSN connection (not for co-op, for DRM!)
Feb 2nd 2011 2:47PM (Joystiq)Bionic Commando Rearmed 2 requires PSN connection (not for co-op, for DRM!)
Feb 2nd 2011 2:46PM (Joystiq)Sonic 4 delayed until late 2010, will be released on iPhone
May 20th 2010 8:25PM (Joystiq)Sonic 4 delayed until late 2010, will be released on iPhone
May 20th 2010 8:16PM (Joystiq)ANIMATION
Starting run cycle is to slow / bland
Jump doesnt have Sonic spin fast enough
Spring jump character pose needs to be more snappy
Music
Please sample music from Sonic 2, 3, and Sonic & Knuckles. From the parts I've heard, the composer has a "good enough" quality. Put some real effort into the tunes.
Level Design
Good Sonic level design has a rhythm when you play. If you get into the flow you can dash thru a level like a blue ninja. Speed isn't enough if you are not in control of the player avoiding obstacles and timing jumps. If you simply fling Sonic with a bunch of springs and fly him thru loops, it will get old the very second the player stops to climb boxes and find the right path. The game play is NOT slowing down the player to solve a 3rd rate puzzle, we have other games for that.
This is NOT for 7 year olds, but for people who grew up with the blue hedgehog. It needed to be delayed from what I witnessed.
Sonic 4 delayed until late 2010, will be released on iPhone
May 20th 2010 8:15PM (Joystiq)ANIMATION
Starting run cycle is to slow / bland
Jump doesnt have Sonic spin fast enough
Spring jump character pose needs to be more snappy
Music
Please sample music from Sonic 2, 3, and Sonic & Knuckles. From the parts I've heard, the composer has a "good enough" quality. Put some real effort into the tunes.
Level Design
Good Sonic level design has a rhythm when you play. If you get into the flow you can dash thru a level like a blue ninja. Speed isn't enough if you are not in control of the player avoiding obstacles and timing jumps. If you simply fling Sonic with a bunch of springs and fly him thru loops, it will get old the very second the player stops to climb boxes and find the right path. The game play is NOT slowing down the player to solve a 3rd rate puzzle, we have other games for that.
This is NOT for 7 year olds, but for people who grew up with the blue hedgehog. It needed to be delayed from what I witnessed.
Overheating iPhone reports 'exploding' all over France, Apple responds
Aug 28th 2009 2:10PM (Engadget)Overheating iPhone reports 'exploding' all over France, Apple responds
Aug 28th 2009 2:09PM (Engadget)White PSP Assassin's Creed Bloodlines bundle to sell for $199
Jul 16th 2009 3:33PM (Engadget)