lagomorph
Member since: Apr 22nd, 2008
lagomorph's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 94 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Nintendo | 2 Comments |
| Spinner | 1 Comment |
Featured Stories
More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist
Posted on May 20th 2013 11:30AM

The Final Fantasy wears Prada
Apr 4th 2012 11:38AM (Joystiq)Report: Capcom sees 'no distinction' between on-disc and off-disc DLC
Apr 3rd 2012 3:19PM (Joystiq)Illuminating Penny Arcade's On the Rain-Slick Precipice of Darkness 3
Apr 2nd 2012 12:16PM (Joystiq)Fez hits XBLA on April 13 for 800 MSP
Mar 29th 2012 3:44PM (Joystiq)I'm in the same boat. If only there were a game about Fez and Phil Fish that explained the whole thing. I would play that 6 years later and learn what I was missing when I was ignorant of the hype/backlash. Phil Fish and Fez, it already has the title of a Banjo and Kazooie like 3D platformer...
Xbox 360 used more for video and music apps than for gaming
Mar 28th 2012 12:25PM (Joystiq)Amazon holding 'buy two, get one free' sale
Mar 28th 2012 12:20PM (Joystiq)What can Japanese RPG developers learn from Rayman: Origins?
Mar 10th 2012 9:25PM (Joystiq)I lived through the FFVII release. Just as I lived through opinions on FFXIII going from "good" to "the end of the JRPG" in the mass media. When something new comes out it's always going to be seen as an assault on the nostalgia we cling to. That's life.
"Twenty years later I would still think Final Fantasy XIII wasn't a great game" Not the point. The point is that when The Legend of Zelda: Wind Waker released, fans jokingly called it the Legend of Celda, said it was for kids, etc. Now, there's a contingent of fans who consider it the best Zelda title. What changed? Time, and the people whose opinions are loudest. What these games, including Final Fantasy VII and XIII, have in common is that they tried something different. Those are the games people will remember and cherish most, no?
What can Japanese RPG developers learn from Rayman: Origins?
Mar 9th 2012 3:51PM (Joystiq)I wish them success. it's an intriguing concept. They probably need more nonsense words in that title to get sales though.
What can Japanese RPG developers learn from Rayman: Origins?
Mar 9th 2012 3:47PM (Joystiq)I don't know what this nostalgia really means though. I remember when fans derided Final Fantasy VII because of its non-traditional industrialized take on Fantasy, its new character designer and the overlong summons spells. Now it's cherished. Just tell me where to look back, or which golden age to view through rose colored lenses and I'll tell you that in 2030 there will be an article titled, "Why Final Fantasy XIII was the best in the series" on whatever passes for joystiq then.
On the other hand I also feel like there are plenty of games that are staying the course with the classic JRPG look and feel, so is the author just saying, "I want this but better?" because I think we can all agree with that.
What can Japanese RPG developers learn from Rayman: Origins?
Mar 9th 2012 9:39AM (Joystiq)