The reason these never work is that the game is programmed for analog control. The mouse can effectively "mimick" analog, but the problem is the reason people prefer mice is the much *greater* range of movement. This is something that can't be mapped down to analog and back up. Imaging flicking your mouse in Counter Strike to spin around 180 degrees. There's no equivalent analog stick movement that will do that that fast, thus the mouse can't send that input to the game. It's as simple as that. Console shooters are designed to be played with the console's controls, IMO it's just a different sort of game and one worth embracing rather than just considering them flaws because you're used to M&K (flanking someone in Halo means so much more than in Unreal for instance).
WOW = 10 million concurrent subscribers (people paying for the game during any single month) Lineage 2 = 14 million customers (people who have ever bought or played the game)
Well, I saw it yesterday, and I thought the previews were funny, but the movie stunk. All the funny parts were in the previews and some of them were actually less funny in context. I like Jack Black's previous work, but this movie looks like he grabbed $400 and a camera and went to Mexico for a drug induced holiday.... and it somehow wasn't funny.
'X Scorch' for Xbox 360 gets in on the split controller craze
Mar 23rd 2010 10:11AM (Joystiq)Midway execs get the boot, entire Chicago dev team acquired by WB
Jul 17th 2009 11:10AM (Joystiq)Flagship Studios' entire staff fired, all intellectual property lost
Jul 13th 2008 3:26PM (Joystiq)Counting Rupees: The MMO-TV hybrid
Jun 14th 2008 12:26PM (Joystiq)Lineage 2 = 14 million customers (people who have ever bought or played the game)
Nacho Libre DS-bound, courtesy of Majesco
Jun 18th 2006 3:47AM (Joystiq)