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Rolanthas

Member since: Apr 27th, 2008

Rolanthas's Latest Comments

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OnLive and Rockstar release touch-controlled version of LA Noire

Mar 20th 2012 6:46AM (Joystiq)
@Haunted CoinOp Wow thanks, now I can't unsee.

Nah the guy is Ken Cosgrove from Mad Men.

Ninja Gaiden 3 dev diary reasserts seriousness of ninja game development

Jan 23rd 2012 2:30PM (Joystiq)
@wrongThinker That 1 hour long dev playthrough really made the case for me. They're indeed doing a more grounded narration, and giving much more control to the player instead of cutting into an action cutscene for trivial transitions etc.

Seems a much more thought out package narration-wise


The Game Archaeologist jacks into The Matrix Online: Your memories

May 24th 2011 6:58PM (Massively)
MxO was its community. No matter how disappointing the game and its fate turned out to be, the community outdid itself till the very end. So regretting not logging in for the last month, but I just had too much going on then.

Compliance is mandatory.
RIP MxO

Jeff Hickman hops over to Star Wars: The Old Republic

Apr 28th 2011 11:53AM (Massively)
Oh boy, this I gotta watch.

The Queue: More like zero class, am I right?

Mar 20th 2011 1:14PM (WoW)
well, tattoos instead of body armor, kilts as legs, f..ing dual glaives as weapons.
oh, and blinds as helms. gief.

Two blades are better than one: MapleStory announces dual blade class

Jul 24th 2010 9:12AM (Massively)
Japanese film "Kill" had a character using 5, 2 in each hand back to back, 1 in mouth. Made of win.

Mythic taking over DAoC Europe

Jan 8th 2010 7:52AM (Massively)
Yeah, hopefully WAR - EU is next, so we can finally get the full features + some competent support.

Massively interviews WAR's producer on the future of the game

Nov 11th 2009 4:43PM (Massively)
@Ivasen:: The frame drop you mentioned is the LoD on animations. Beyond a certain range character animations drop frames to improve performance. It simply looks disgusting though, and should have been optional.

Report: Modern Warfare 2 triggering UK games price hike, EA not budging

Jul 16th 2009 4:39PM (Joystiq)
Oh fuck you Activision. Try that on the States if you dare.

This means it will be around 140 dollars on my country, since we are receiving PS3 games from UK with an added price tag.

Which means this will be yet another CoD I will be buying months later in used condition.

Currency differences / tax rates my ass. No other product shows such rate of price inflation out of nowhere.

And don't come to me with thy "piracy" tears, I will beat you shitless with 300+ original games all bought %200 of their original price for US.

Warhammer Online's target audience (part 3)

Jul 2nd 2009 8:20AM (Massively)
MK summed up my main gripes in the game nicely, and I believe the common source of this is mythic's tendency to misinterpret / ignore the player feedback.

Class "balances" got tweaked based solely on the feedback of a certain group of "squishy character" players that just happened to have the numbers to attract mythic's attention. And afterwards, the counter arguments, the feedback from the nerfed (and by nerfed I don't mean like "wow nerf's" , I mean literally murdering a class, making it unable to kill anyone on 1v1, unable to contribute anything to their RvR parties, and thus got abandoned except for a handful of dedicated players of that class ) classes got utterly ignored, even going as far as to suggest that these nerfed players are just being "arrogant" in their complaints. MDPS class players constantly provided Mythic with damage tables and their combat logs to show the unbalanced consequences. After months of getting ignored or just been plain debunked, these players naturally gave up.

For the side note, I don't believe the upcoming class "balancing" will do anything to address these issues, as the patch notes were nowhere near satisfactory on these elements.

And yes, as MK mentioned, you can get stuck in anything in everywhere in this game. Now this is just bad design. I can't believe this hasn't draw attention of the beta players, so I'm assuming this is another big ignore-fit on the Mythic's side.

The game engine itself is fricking boiling with bugs, often resulting in crashes, character rerolls on server-side. Yet, instead of getting any attention concerning these fundamental issues, Mythic opted to work on adding new content, which is just outright ignorant when half of your playerbase can't have a crash-free RvR seance in the first place.

Alas, I won't be quitting the game anytime soon. I'll wait how they approach these issues, rerolling characters as they nerf my existing main toons. Giving them some credit for shining on some key gameplay aspects that matter to me. But above all, because my girlfriend would fricking obliterate me if I prevent her from playing her black orc.

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