Do games really suck? I don't know. It really depends on what games you're talking about.
Let's address the loading and frame-rate problems. In terms of PC Gaming, there will always be loading time and frame-rate problems because each computer is "custom-made", meaning that each will respond to games differently. That's a given. Console games for the most part don't have that problem since they are not upgradable. To solve that problem for the PC, you're just gonna have to get a $3000 computer.
In terms of "quality over quantity", that seems to be an all-catch phrase these days because even PCs and consoles try hard to live up to that, there will always be disappointments. The Nintendo DS is a perfect example of this. It's very innovative with the use of the stylus control like we would use for a PDA, but somehow, just like everything else, there are very few "great" games. The New Super Mario Bros. has received critical praises along with Mario Kart DS and Nintendogs. But with those games, those with huge expectations, they somehow fall short. I haven't played most of the DS games, but judging from the reviews (Gamespot), I can't help but wonder on why high-expectation games turn out to be "duds": Trauma Center, Brain Age, Metroid Prime Hunters (yes, it got an 8.6, but I've played it and felt it could've done better).
The Nintendo Wii has shown a lot of promise, but how many of these games will actually be "great?" I suspect Super Smash Bros. Brawl will be one of those. Ditto for the Twilight Princess. But how will Red Steel, Madden 07, and Battlefield do? I don't know. Like the previous bloggers said, there's only so much technology can do, and it is our fault for giving way-too-high expectations for these games.
What is the solution? I don't know, but games are just like anything else in life: there are triumphs and disappointments, but either way, we got to work with them, and one-liners and catch-phrases such as "quality over quantity" alone will not solve that.
Why games will always suck
Jun 18th 2006 2:50PM (Joystiq)Let's address the loading and frame-rate problems. In terms of PC Gaming, there will always be loading time and frame-rate problems because each computer is "custom-made", meaning that each will respond to games differently. That's a given. Console games for the most part don't have that problem since they are not upgradable. To solve that problem for the PC, you're just gonna have to get a $3000 computer.
In terms of "quality over quantity", that seems to be an all-catch phrase these days because even PCs and consoles try hard to live up to that, there will always be disappointments. The Nintendo DS is a perfect example of this. It's very innovative with the use of the stylus control like we would use for a PDA, but somehow, just like everything else, there are very few "great" games. The New Super Mario Bros. has received critical praises along with Mario Kart DS and Nintendogs. But with those games, those with huge expectations, they somehow fall short. I haven't played most of the DS games, but judging from the reviews (Gamespot), I can't help but wonder on why high-expectation games turn out to be "duds": Trauma Center, Brain Age, Metroid Prime Hunters (yes, it got an 8.6, but I've played it and felt it could've done better).
The Nintendo Wii has shown a lot of promise, but how many of these games will actually be "great?" I suspect Super Smash Bros. Brawl will be one of those. Ditto for the Twilight Princess. But how will Red Steel, Madden 07, and Battlefield do? I don't know. Like the previous bloggers said, there's only so much technology can do, and it is our fault for giving way-too-high expectations for these games.
What is the solution? I don't know, but games are just like anything else in life: there are triumphs and disappointments, but either way, we got to work with them, and one-liners and catch-phrases such as "quality over quantity" alone will not solve that.