Trainwreck141
Member since: May 3rd, 2008
Trainwreck141's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 4 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

It's Ace Combat's great pumpkin DLC, Charlie Brown!
Oct 20th 2011 9:19PM (Joystiq)Ace Combat: Assault Horizon review: Old dogfight, new tricks
Oct 11th 2011 10:01AM (Joystiq)That's like saying, "I don't like FPS games because the enemy doesn't just sit in my line of sight and let me shoot him." It's kind of the point that you have to be *good* at the game, so you don't lose enemies every couple seconds, eh?
Ace Combat: Assault Horizon review: Old dogfight, new tricks
Oct 11th 2011 9:58AM (Joystiq)It's impossible to view the mandatory use of the dogfight mode as anything but an immersion-breaker: by flashing "press button to enter mode" on the screen at certain moments, one is instantly taken out of the cockpit and back onto the couch. Then, once you actually enter the mode, your view becomes third person and you no longer have even basic control of your plane. Hell, fighters do not even fly that close to buildings or the ground, and the whole spectacle looks as stupid as it plays.
The helicopter mission in the demo was also repetitious and dull. It's simply, "go here, eliminate TGT enemies, repeat, repeat, repeat". Hell, you can't even crash your helicopter into the ground; it just bounces around like it was made of rubber.
And because of the regenerating health in the game, as well as checkpoints every two-three minutes or so, there's never a sense of danger or threat.
It's obvious that this was made for the casual market, and those who care little for consistent design and immersion.
Aussie military using games to attract recruits
May 3rd 2008 12:14PM (Joystiq)