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chronomaster.k

Member since: May 19th, 2008

chronomaster.k's Latest Comments

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Ultimate MvC3 hits us with free DLC, Heroes vs Heralds, we ask for more

Oct 16th 2011 2:13PM (Joystiq)
@Once known as Shadsy Does this guy not know the concept of an incremental sequel or what?

NIS America bringing Disgaea to Android, Vita; Neptunia and Clan of Champions headed to NA

Sep 16th 2011 2:21PM (Joystiq)
>though NIS says it'll expand on that by selling "characters, items, features, and more."

And the buzzword of the month is 'hidden costs', people.

Gabe Newell on monetization before game design (spoiler: it stinks!)

Aug 30th 2011 10:13AM (Joystiq)
You know, it's really a toxic sight to see people defending integrating monetization into a game at an early stage. What on Earth should finance bring to bear on an enclosed system?

I can get the concept of sustaining a living game (I've played enough CCGs, though I see the formula as unfulfilling now). I sure as hell can't understand approaches that end up fragmenting the game and playerbase AND PLAYERS SUPPORTING THOSE KINDS OF SHENANIGANS.

If someone is alone in a position that they're riding their next game release to the bank, they probably shouldn't be in game design. They are not trying to design a successful product; they are trying to design a highly grossing product, and I don't want to see that mindset in the next wave of developers, lest we forget the crash of '83, hmm?

Get indoctrinated with lots of Dragon's Dogma, Ultimate Marvel vs. Capcom 3 video

Aug 26th 2011 1:01AM (Joystiq)
Dragon's Dogma: Taking away any chance of a MHF3 release in English.

Hideo Kojima tweets 'ZOE 3DS' logo

Aug 16th 2011 12:34PM (Joystiq)
It would be a real letdown to have this be a remake if it is official.

I mean, the 3 is in the name. No way in hell should it be a remake.

Kard Combat gets four new mages and two new modes in free update

Aug 10th 2011 10:36PM (Joystiq)
Kard Combat isn't a TCG.

Ultimate Marvel vs. Capcom 3 lands in November; adds Strider, Ghost Rider [update: characters leaked]

Jul 20th 2011 5:31PM (Joystiq)
@DevilSei Wow, if there's anybody to hate Capcom for stupid decisions, it's me. What MH fan wants DRAGON'S DOGMA over an English version of MHP3rd? Get that magic system RPG plotline shit out of here; we want a challenge.

I could care less how many progressive iterations Capcom releases in a short time span. I'm looking at the value of a game compared to other offerings, or methods of offerings. It's simply a fact of life that improvements to a game will come out and be monetized in the gaming industry. You're better off bitching at Wizards for releasing a new set of cards for Magic every three months.

Hell, let's extend this to any other development. You're the guy that bitches about buying a car off the line when the next year's model is, wait for it, next year or sooner. You get angry that your purchase of a car is now outmoded by the newest, greatest thing, but you have no qualms dumping near double that new car's cost in retrofits to your car just to match the performance increases. It's madness, irrational at its core, and you're just too mad to see it.

This happens all the time in just about every field, and Capcom has a history of it. I cannot see why you're getting angry at their status quo. Take it to Apple. Take it to television manufacturers. Take it anywhere else, because it's the same deal all the time.

Ultimate Marvel vs. Capcom 3 lands in November; adds Strider, Ghost Rider [update: characters leaked]

Jul 20th 2011 2:01PM (Joystiq)
@DevilSei If they released it a la carte, it would have cost 60 bux in characters alone following their pricing scheme.

By selling it as 40-50 bux in package, with more than just 12 new characters, it is way better to have them release a new SKU than put everything in digital form.

Basically, your whining amounts to you actually wanting to pay out the nose for new content.

Artist transforms famous games into book covers

Jul 14th 2011 3:54AM (Joystiq)
@Kirkpad Yes it does; Both games have similar gameplay elements, so lumping them together is a clever relationship reference.

Portabliss: Kard Combat (iOS)

Jul 13th 2011 10:13PM (Joystiq)
I swear if I hear 'Virtual Booster Pack' one more time in the same breath as this game, I'm going to deliver a Virtual Pimp Slapping. That's not how the series was designed. Yes, it plays quite a bit like Magic (in the sense that there are Creatures, Spells, a Strength stat, and a life total), and I'm glad that comparison was made, but that's where it stops. There's no deck to draw from. There's no sense in duplicate cards. It just wasn't designed with that in mind.

And that's what I love about this game. I could care less that there's no deckbuilding, because there's rules to the randomization that allows you to figure out what your opponent has before he plays, and the game is so refined at this point that only truly skilled players can play any deal. Alexey and Richard have taken a very simple rules set and made an excellent game out of it, and Hothead has seen to it to keep that sense about it and present as a standalone product and not muddy it up with a lackluster distribution model.

The expansions come from the scenarios, which is how it should be if it were to continue following the board game sensibility, and there's no worry about a shortage there. Spectromancer has 12 classes at this point. They're fairly comfortable at this point with the game, and that's good. I don't want this game to become some brazen cash grab.

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