This change just makes sense to me. Cheat Death is essentially a damage reduction to keep a rogue alive during the last 10% of their health. All this change does is something the author of this article suggested indirectly. Rogues were mixing in PvE weapons to PvP with and gaining damage out and maintaining survivability thanks to cheat death and their various other cooldowns. In fact, a rogue had the ability in generic battle grounds to wear PvE gear and still be every bit as dangerous as one in full PvP gear. If not more dangerous.
It has been very obvious since BC hit that Blizzard wants to separate the PvP and PvE end games; this is just another step in that direction. I know I don't personally like it, but many do; and from that point of view this change makes perfect sense.
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Jul 25th 2010 10:33AM (Joystiq)SM00jdHKj3cU
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Nov 6th 2008 7:16PM (WoW)Cheat Death is for PvP
Jul 16th 2008 2:14PM (WoW)It has been very obvious since BC hit that Blizzard wants to separate the PvP and PvE end games; this is just another step in that direction. I know I don't personally like it, but many do; and from that point of view this change makes perfect sense.
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Jun 3rd 2008 9:05AM (Joystiq)