@metamorphic I suppose that's apropos to the source material. Let me revise my earlier statement. Perhaps if it took the sensibilities of the recent BBC airing of Sherlock, used the motion scan tech (or something similar) for facial animations, and threw in Alan Moore's visceral From Hell milieu... then we might have something? Oh and cerebral puzzles. And farting unicorns for dunderheads like me.
I just thought of something. L.A. Noire "Sherlock Holmes" DLC. Maybe make it a hip Sherlock, like the Guy Ritchie/Robert Downey version. Hey, it could happen! If they can put Zombies in the Old West, they can certainly put Sherlock in an investigative game!
I absolutely love the 2D art style and I'm hoping it becomes more of a trend. I know it's kind of his whole "thing" but I kind of wish Rayman had arms. I don't know why, but I think he loses some personality for some reason. Stupid comment, I know, but I guess it's because I'm not a longtime follower of the series.
I think it goes to show you, we see what we want to see. I can't help but think she's just holding her hat or shielding her face from the sun. If she's talking, it's merely incidental to the motion.
Love the trailer and the CG, but "I'm the freeman"? Hmm, somehow it falls a bit flat for me. How about just "free man" or simply "Gordon"? Or "Anomalous Materials"? I don't know.
Is anyone still playing this game? If they really wanted to grow their software base, they should have released the first few DLC for free (oh and fixed the real bugs). What I would really like to see is something that actually changes the formula slightly-- like a exoskeleton for the Marines, deployable sentry guns, new innovative gameplay modes that take advantage of the license, upgradeable weapons, and being able to pull a "Ripley" (duct taping a flamethrower to a pulse rifle).
I was lucky enough to be at the event where they showed the first (early) demo. People were represented by abstract pacman-like radar circles (probably placeholder art-- although the developers did say they like the idea of abstract icons). As the little "people" walked around, though, you could see their little footsteps trailing behind them. Even at this very very early stage, the game looked great.
I find myself wondering why these adaptions always end up being so mediocre. Presumably it's because they don't have complete creative freedom. But neither did Bethesda with Fallout 3, which to me proves that it can be done.
The Testament of Sherlock Holmes made with consoles in mind
Jun 9th 2011 5:49PM (Joystiq)The Testament of Sherlock Holmes made with consoles in mind
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Sep 21st 2010 5:42AM (Joystiq)How about just "free man" or simply "Gordon"? Or "Anomalous Materials"? I don't know.
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