say what you will about us Europeans, but at least no one freaks out if a single nipple is seen on live-tv ... and that's without a 'freedom of speech'-amendment.
// ghost : Perhaps you should try reading a few good books about program-design, because that would explain why your "Video Game Bible" is missing the part of tutorials.
The 'classic' games didn't have tutorials or any 'help'-features whatsoever, because they were designed for arcades. Thus anything (like counter-intuitive controls) that forced the player to keep on inserting more coins was good. Plus the average geek was a sucker for punishment.
Perhaps it is too much to ask for a complete in-depth tutorial on how to play football, because that is info even 'real' players don't have access to. That kind of stuff would be worth money even if EA only sold it in video-form (as opposed to as truly interactive 'extra' for the game).
However basic info and strategy as shown in the tutorial-videos on marketplace is so unremarkable that it should be part of the game. Especially if said game is the only football-game in town ...
Oh ... and Halo did feature a tutorial. It didn't use the name, but it was part of the first few levels of the game and every time a new feature was encountered. Gears of War is an even better example of this "hidden tutorial"-design at work.
EA has already proven that the average consumer does not want any 'new' games. They're happily buying Fifa, Madden, NHL & co for all eternity even if the only thing that changes in the new version were the names for the players ...
Ignorant European pols replace ignorant American pols
Dec 16th 2006 6:23PM (Joystiq)and that's without a 'freedom of speech'-amendment.
EA's premium ripoff: football tutorial videos on XBLM
Nov 16th 2006 3:28PM (Joystiq)Perhaps you should try reading a few good books about program-design, because that would explain why your "Video Game Bible" is missing the part of tutorials.
You may want to start with Joel's User-interface design for programmers :
http://www.joelonsoftware.com/uibook/fog0000000249.html
The 'classic' games didn't have tutorials or any 'help'-features whatsoever, because they were designed for arcades. Thus anything (like counter-intuitive controls) that forced the player to keep on inserting more coins was good. Plus the average geek was a sucker for punishment.
Perhaps it is too much to ask for a complete in-depth tutorial on how to play football, because that is info even 'real' players don't have access to. That kind of stuff would be worth money even if EA only sold it in video-form (as opposed to as truly interactive 'extra' for the game).
However basic info and strategy as shown in the tutorial-videos on marketplace is so unremarkable that it should be part of the game. Especially if said game is the only football-game in town ...
Oh ... and Halo did feature a tutorial. It didn't use the name, but it was part of the first few levels of the game and every time a new feature was encountered.
Gears of War is an even better example of this "hidden tutorial"-design at work.
VU boss: "no creativity" in today's games
Jun 26th 2006 2:57PM (Joystiq)