Bender
Member since: Nov 23rd, 2005
Bender's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 28 Comments |
| Joystiq Xbox | 1 Comment |
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PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

The XBL microtransaction tracker
Nov 3rd 2006 2:36AM (Joystiq)Seems like you lucky Americans get your games with all the paid unlockables for the same price we pay just for the game!
That said, these micro's are even more expensive over here... I can't be bothered adding it up properly but we're probably looking at AU$180 for NFS Carbon with all the unlocks.
There's no way in hell I'm paying that sort of money.
Wii launch window: 32 Wii games, 30 VC games
Nov 1st 2006 11:27AM (Joystiq)Today's hottest game video: MapleStory
Oct 31st 2006 6:32AM (Joystiq)Today's hottest game video
Oct 27th 2006 3:27AM (Joystiq)Don't bother tonight, see Gamestop's Gears video here
Oct 22nd 2006 1:34AM (Joystiq)I think it's important to realise that everyone making judgements based on this video are well within their rights to do so - the media available right now means that we can't play it to prove one way or another. Don't insult people for forming an opinion based on the video alone - that's what we've been given!
My opinion of this game may well change as soon as I get to play it - and i'm definately going to give it that chance.
From the video alone, i'm not excited. I'm bored. From the various quotes posted above from those who have played it, i'm hoping I agree with you come November.
One last thing - I would love to see a video of the mega-hard setting. I play all my games on the hardest setting and would love to see some of the great AI this game is meant to have.
Still co-op play will probably make it worthwhile, regardless of AI or single player gameplay.
First PS3 ad: A big "3" spaceship is coming to get you!
Oct 16th 2006 1:18PM (Joystiq)Xbox 360 to get DivX support?
Oct 12th 2006 3:21AM (Joystiq)TGS 'best of' video roundup, yeehaw!
Sep 26th 2006 11:50PM (Joystiq)I didn't explain that well the first time, my bad.
And you're right Ranaul, I have no idea if the dude must shoot his way out of the room at the end, that was an assumption by me based on the derivative nature of the rest of the game. I could be wrong, and hope that there is another option.
I've heard nothing about Bioshock before this video and again, it didn't impress me one bit.
To each their own, that's why we have such variety in our gaming!
TGS 'best of' video roundup, yeehaw!
Sep 26th 2006 1:23PM (Joystiq)Furthermore, as he's talking about exploration he walks into a bathroom - that's not new, good ol' duke nukem 3d did that! Being able to explore a bathroom even though it's not required to progress doesn't make it anything special. All FPS's are exploritory in nature - that's why all the hidden items and health packs are under stairs and in crates!
Also, if this game is meant to avoid cliches, why does the character get stuck in a 'kill everyone in the room to escape the trap' scenario at the end of the clip?
That entire bioshock video could be completed in a couple of minutes if they didn't stop every 2 seconds to try and show something they consider as special.
Fancy water effects are not enough to save this derivative FPS from the dulldrums of mediocrity.
Also, it's taking a step backwards from Doom 3 with the interface of objects such as the security switch and the vending machine. Why can't we see a hand pushing the lever?
Very unimpressed.
Weird Al, FTW!
Sep 21st 2006 11:28PM (Joystiq)