Killalaz
Member since: Jun 28th, 2006
Killalaz's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 2 Comments |
| Engadget | 1 Comment |
| Joystiq Nintendo | 1 Comment |
| WoW | 2 Comments |


Countdown to Wrath Giveaway: Day 3 - BlizzCon Polar Bear Mount
Nov 10th 2008 11:35PM (WoW)Breakfast Topic: Dialing back your game
Sep 29th 2008 12:19AM (WoW)I kind of put PVP aside in TBC to spend more time raiding. I rerolled a Shaman late last year so with him it was basically one or the other. I like PVP but without a good res set there isn't much point. Grind out a set from BGs you say? Well for the past few months there hasn't been much point, I'd rather just wait until Wrath to PVP.
So you see, other than raiding I don't spend much time in WoW. I am very much looking forward to spending as much time as possible leveling, questing, instancing, and raiding in Wrath. PVP will be a part of that too but I am primarily a raiding focused player.
Warhammer Online open beta starts Sept. 7
Aug 25th 2008 3:51AM (Joystiq)"Beating" WoW is about more than just subscriber numbers. I agree that a game does not need to come CLOSE to 11 million subscribers to be successful and FUN. However, there are other obstacles put in place by WoW that games DO have to surmount to be successful AND fun. Content and "polish" are the two biggest obstacles in my eyes. Since WoW has been out for a few years now it not only has received tons of content updates but the game as a whole has been balanced, rounded out, and polished.
When you look at nearly any MMO at launch (including WoW)it is usually very buggy, full of network problems, and lacking in real end game content. It's really not acceptable to release an MMO in this condition anymore. Why should a typical MMO player play MMO-X that is full of bugs and devoid of content when they could continue playing WoW, a game they have already invested dozens (if not hundreds) of hours into and stay in a rich community they have ties to already?
Lets not forget the average MMO player today is NOT a typical hardcore gamer who can look past bugs and other issues (or knows how to avoid them). Content and game play aside I think community is another hurdle that MMO designers have to overcome when making their game. They have come up with programs such as "guild betas" and "guild transfers" and other incentives to get entire guilds to transfer but in all likelihood that isn't going to happen for most people. They need to come up with a way to entice people to leave their current community and friends for a new one.
Anyway, Warhammer is a pretty good game but due to NDA I can't say much more than that. I do think that Warhammer has these same obstacles to overcome, even more so with the impending release of WotLK soon after WAR's launch.
Amazon clarifies some Gears of War 2 Lancer details
Aug 9th 2008 9:37AM (Joystiq)So if you are stupid enough to point a fake gun and police and not drop it when they tell you to, then the world is better off without you. So orange caps = fail.
Wii Fanboy Poll: Best control scheme for Mario Kart?
May 4th 2008 7:15PM (Joystiq Nintendo)Trade in your worn-out gun for a shiny new computer
Jun 28th 2006 4:30AM (Engadget)