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S_DOG34

Member since: Jun 27th, 2006

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Joystiq32 Comments

Joyswag: Joystiq's Legendary Halo 3 Giveaway

Sep 30th 2007 12:00AM (Joystiq)
Brutes

Joyswag: Joystiq's Legendary Halo 3 Giveaway

Sep 25th 2007 8:29PM (Joystiq)
Teachers like gaming too!

Gears of War PC with 20% more

Jul 27th 2007 3:28PM (Joystiq)
What a bunch of whiny pussies. This happens with EVERY game that's successful. Are Xbox gamers bitching about the Ninja Gaiden Sigma release as a stab in the back? Hell no, because they got to play the game a LONG time before PS3 owners did. Prices fall and content gets added over time. Next thing you will be bitching about the 360 getting a $50 price cut and that it's a slap in the face to the original owners.

As somebody already noted, Epic made games for PC long before GOW ever came out. Grow up and fuck right off.

Call of Duty dev down on destructible environments, sandbox gameplay

Jun 14th 2007 8:24PM (Joystiq)
"Collier cites Counter-Strike's über-popular Dust map, where the two choke points serve as the focal point of entertainment, and how that could be compromised with destructible environments."

Oh jesus. This is how he defends his position that destructible environments are bad? This is a perfect example of the exact opposite. People get tired of Dust and CS because it has the exact same choke points every time. Playing the game becomes mechanical and unexciting. There is little strategy and no creativity in that approach.

If the environments in the Dust CS map were destructible, the choke points would be different, user created, unique, and on-the-fly during each and every round.

Quite frankly, these are the words of a man who doesn't want to do the extra work that would be required to make a game with destructible environments. Anything that a) makes the game more realistic b) puts more control in the hands of the gamers and c) is in the realm of technological capability to be well implemented should be put in a game. How is this even debatable?

And anyone saying that he is making a broad argument about poor implementation of gameplay features is wrong. He is specifically saying in this interview that these two gameplay features are fads and bad for games. For some reason he presumes that "fun" and "destructible environments" are mutually exclusive things. You can have both at once there pal...

Microsoft defends 120GB Xbox HDD price

Apr 4th 2007 2:50PM (Joystiq)
Stop bitching about being an early adopter and getting "screwed" because MS is coming out with a better model 1.5 years later. According to you whiners, a console should never get improvements or get its price reduced because that is "unfair" to early adopters. F off to all of you. It's called progress. You pay the price to be an early adopter - we have known that for years. Consoles, like any other product under the sun, will get improvements and price reductions over time. DEAL WITH IT AND STFU!

Living Game Worlds III: Playing with Controversy: The Case of Super Columbine Massacre

Apr 2nd 2007 7:47PM (Joystiq)
"And yet Snakes on a Plane did quite well. Maybe it's the content that is more important, perhaps?"

*sigh*. Snakes on a Plane was MEANT to be stupidly named over-the-top camp that should not be taken seriously. SCM is supposed to be "art" that "deals with serious issues" yet has a preposterously inflammatory and ridiculous name. In this thread and threads in the past posters have been whining about how the game should be taken seriously. So which is it...to be taken seriously or over-the-top camp not to be taken seriously?

Also, I would really like to see you qualify how Snakes on a Plane "did quite well". The movie grossed $34 million domestically and cost $33 million to produce. Next time try doing a little research before mouth off.

"The murderers treated it (the massacare) like a game"

And you know this how? Did you have a chat with them during the planning phases of the event?

"Similarly, the game is named to sound "awesome", when you know it isn't."

Huh?

"The name itself is a commentary to begin with."

No, the name itself is meant to be controversial in order to gain maximum exposure for their "game". It worked in terms of generating exposure but now the creators will bear a scarlet letter wherever they go.

Living Game Worlds III: Playing with Controversy: The Case of Super Columbine Massacre

Apr 2nd 2007 1:19PM (Joystiq)
I've said it before and I will say it again: if you want to address the Columbine murders in a videogame and want to be taken seriously, you cannot name it "Super Columbine Massacre". This whole situation would be different if they had not given the game such an incredible inflammatory and ridiculous name. People have brought up the movie "World Trade Center" and the debate about whether or not it's art is immaterial. Would that project have made any money or even been given the green light for production if it had been called "Super World Trade Center Explosion"?

People are not taking the game seriously because the designers gave it a stupid name in an effort to maximize its exposure.

In defense of the "PlayStation generation"

Mar 4th 2007 11:04PM (Joystiq)
@assemblylinehuman

I am student teaching right now and I have some thoughts. Are you joking? Is it your contention that students in this country through high school should be able to choose what they learn and whether they should or should not learn at all? Have you even seen a student under the age of 18 any time recently? We are talking about people who have not yet fully developed in a cognitive/biological sense and hence are not able to make long-term rational solutions, especially about education. I'm a pretty liberal individual, but the idea of some hippie do-whatever-you-want primary education system is a total joke and would be a complete and utter disaster. Besides, high schools have electives these days (most middle schools and junior highs do as well) along with the core required classes.

And the comparison of educational tracking and celebrity status is a disgrace. What you do not seem to realize is that before students were placed in appropriate classes based on their abilities, students with learning disabilities, special-needs students, etc. were simply left behind. It was a Darwinian model of education. In that model, NO students were being adequately educated because there was such a range of abilities in a given classroom that it was impossible to cater instruction to all students. Are you suggesting that lower achieving students would benefit from being in the same classroom and presented with the same material as high achieving students? How in the world will that help those students perceive of learning as something interesting or even attainable?

I don't think you or the poster you're piggy backing upon even knows what some of the terms you throw around mean. To insinuate that less intelligent students are being educated less (because they are using less difficult materials) is a fallacy. The level of educating a student receives has nothing to do with the difficulty of the material with which they are presented. You should also go look up what "learning" means. It doesn't stop when you leave school and it's not a hurdle to overcome. It is not something that you can choose to do or not do. You are perpetuating the false notion that so many young people in this country have about learning and what it is.

The fact that somebody else wrote this and you find it so appealing that you pasted it here makes this all the more shocking and heartbreaking. At the very least, compose your own thoughts on the matter (however unrealistic and misguided they may be).

Poll results: The best way to first-person shoot

Jan 31st 2007 11:24PM (Joystiq)
John beat me to the punch and makes the most valid point here. "Best" is such a subjective term that the whole poll is totally loaded. If we are talking accuracy, complexity, and speed then K/M wins hands down.

IMO, if we are talking anything K/M wins hands down, but that's subjective. I have played some good dual analog FPS games, but they cannot compare to the freedom and complexity that a K/M combo offers.

I don't want to hack on anybody here but I find it highly improbable that anybody who has regularly played FPS games on both K/M and dual analog would prefer the latter. What would be alot more interesting would be to hear what game developers/creators think about this question.

PS3 bike commercial: This is living? This isn't even trying

Jan 23rd 2007 10:23PM (Joystiq)
"Cyling is a big deal in Europe if you didn't get the memo. The Tour de France. The fact that they were invented there. A form of travel."

This commercial is not about cycling. It's about freestyle BMX. If you don't know the difference then you shouldn't be posting as though you do.

This ad is in English. The Tour de France is in France...if you didn't get the memo.

If you're going to be a pompous ass you should try to make logical statements. Helps a little bit with the credibility.

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