Djiego
Member since: Aug 1st, 2008
Djiego's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 172 Comments |
| Joystiq Playstation | 2 Comments |
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

FFXIII-2 first week sales roughly a third of FFXIII's first week sales
Dec 26th 2011 9:03PM (Joystiq)WTF are you talking about? FF12 was turn based. All FFs (of the main series) are turn based.
Some video game cocktails to ring in the new year
Dec 26th 2011 3:51PM (Joystiq)Yeah, Tequila, and that's it. Nothing that involves any sort of variety like a shot bar. If you use the word 'shot' here, no one will have the slightest idea what you're talking about.
I live in Florianopolis, btw.
Some video game cocktails to ring in the new year
Dec 26th 2011 3:18PM (Joystiq)I was exaggerating, of course - but not by much.
Most bars here don't offer much more than beer and the traditional Caipirinha (which is actually pretty damn good). The only exceptions would be bars with huge influence by foreigners.
Things like shots are pretty much unheard of here.
Some video game cocktails to ring in the new year
Dec 26th 2011 2:59PM (Joystiq)All brazilians ever drink are beer. beer and more beer -- and I hate beer.
I can only drink so much Smirnoff. My liver is BEGGING for some variety.
Vita launch issues in Japan result in apology, software update [update]
Dec 19th 2011 5:19PM (Joystiq)Get your keyblade fix with this 8 minute long Kingdom Hearts 3D trailer
Dec 19th 2011 2:19PM (Joystiq)Square working on original, Unreal-powered action RPG
Nov 29th 2011 6:58PM (Joystiq)Yet you still managed to find "SUBMIT".
Ezio's costume coming to Final Fantasy XIII-2 as DLC
Nov 29th 2011 2:54PM (Joystiq)I disagree on some points, the graphics and visuals ended up being much better then I expected.
And on gameplay, while I agree that the automated gameplay did get tedious during the first half of the game, once it picks up the pace it can get addictive. The reason I think 13 offers the deepest battle system in the series is its emphasis on strategy over grinding. On previous titles, despite having some level of strategy required, pretty much all you had to do was grind like hell and you could beat any boss like it was nothing.
13 set a growth gap between bosses, meaning you couldn't raise your stats until you beat a specific boss to move on with the story. I thought this was f***ing genius. You actually required a considerable level of skill to move forward. I was dissapointed when SE said this would be removed in 13-2, though.
And yes, I agree that they need to try harder. But like I said, they have an eastern public to think of. As I'm sure you know, critical and fan reception in the East was far more positive to 13. What we might consider as an obvious flaw, they (the eastern audience) might think of it as a positive trait.
Ezio's costume coming to Final Fantasy XIII-2 as DLC
Nov 29th 2011 11:24AM (Joystiq)*don't want FF
Ezio's costume coming to Final Fantasy XIII-2 as DLC
Nov 29th 2011 11:21AM (Joystiq)I know I'm gonna get downvoted just for the act of defending SE, but what you have to understand is that FF's target audience is much broader then just us westerns. The Japanese have much different tastes and standards then we do, and trying to please both is considerably hard, especially for a JRPG.
Everyone bashes SE for taking 13 to a whole different direction, but what's the point in making another game just like it's predecessors? So SE can get critisized for stagnating the genre, and not pushing the envelope in inovation like they are known for? They will be bashed either way.
Yes, 13 could have been much, much better. But at the end of the day, it was still a game unlike any other in the franchise. I hope SE continues to innovate the series with each entry. Not all of them are going to succeed, but you can't blame them for not trying. I don't FF to be like CoD.