I think many people who care about art take issue with the assertion that games are not or could never be art. The people who care about art but aren't gamers won't hear about this issue and thus won't get involved, so this process systematically selects gamers. Morons then wonder why gamers are interested in this because they don't understand that those gamers' passion for this discussion arises out of a love for art, not games. Ebert is one of those morons.
I agree with him, and it's why I was so mad about IW acting so high and mighty about their decision not to put co-op in the campaign. They couldn't bear to give players who wanted to play the campaign with friends the option to break their gripping, compelling, immersive narrative? WTF were they talking about?
Did they ever fix the turntable problem where rewind breaks your combo? I got 3 turntables from Activision and they all had the problem, then the warranty period passed and they stopped taking my calls. I do like the game and can recommend it, but not if they haven't fixed this hardware bug.
@why not, I don't think you read the statement correctly. It didn't say "rather than traditional salaries" - it said "rather than a traditional salary-based reward system." I think what they mean by a "traditional salary-based reward system" is probably something like "you can get a bonus of up to 100% of your salary." Instead of that, IW gives royalties that are directly linked to the game's sales. IMHO.
This is a great point. Unless they have made some HUGE steps forward, IW isn't even close to the best developers of single-player immersive experiences, so maybe they should get over themselves and give the fans what they want.
On the other hand, as a business decision, it is a little hard to believe that including co-op would increase sales enough to justify the expense. So they're probably making the right call. I still don't know why they have to maintain this condescending pretense though.
I really don't like this. The option to play co-op does not prevent anyone from playing the single player game and getting the experience they "spent so long crafting." IW should just admit that they didn't feel like putting in the time/money/effort to include it.
Also, playing co-op in the first place takes you completely out of the story, no matter what the game is. Everyone who wants to play coop wants to play with their friends more than they want an immersive cinematic experience.
Digital distribution will not take off until the publishers discount the digital version of games by at least 40%. The flexibility of a retail copy is a lot to give up, and people won't do it until the publishers bend on the price.
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Oct 15th 2009 8:50PM (Joystiq)On the other hand, as a business decision, it is a little hard to believe that including co-op would increase sales enough to justify the expense. So they're probably making the right call. I still don't know why they have to maintain this condescending pretense though.
Infinity Ward: Modern Warfare 2's co-op 'broke the cinematic experience'
Oct 15th 2009 8:23PM (Joystiq)Also, playing co-op in the first place takes you completely out of the story, no matter what the game is. Everyone who wants to play coop wants to play with their friends more than they want an immersive cinematic experience.
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