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NFK

Member since: Aug 9th, 2008

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Joystiq40 Comments

Nikkei: Paid DLC coming to 3DS starting with new Fire Emblem

Dec 26th 2011 4:34PM (Joystiq)
@Undulation

You still won't have to spend another penny, it would be optional content for those who want to continue getting content and value out of their initial purchase. Not to mention free dlc and patches will now be possible. As long as Nintendo doesn't start doing on-cartridge dlc and bullcrap online pass gouging like EA, this is a good thing.

June NPD: Duke Nukem Forever is #2

Jul 15th 2011 10:01PM (Joystiq)
@Hunter141072

And so all of the anti-popular opinion morons come out. "Ohh this game is hated so I must say everyone is stupid to be edgy and go against popular opinion!!!". The game was objectively, and severely, flawed. To give the game anything above a subpar score would undermine Joystiq's integrity. Enjoy the game all you want, but realize you're enjoying a piece of s***. But that's okay, because some people are into s***.

New Final Fantasy XIII screenshots reintroduce Oerba

Oct 23rd 2009 5:40PM (Joystiq)
Actually the definition of nerdy is creating an account on a video game blog for the sole purpose of agitating other users.

Swedish rapper Pato Pooh asks you to follow him into the old school

Oct 19th 2009 7:54PM (Joystiq)
The song sucked and I love rap. But the video was excellent.

Forgotten Disney characters are Epic Mickey antagonists

Oct 6th 2009 6:39PM (Joystiq)
If the game is even half as epic as the concept art gallery, I will crap myself.

Court not likely to delay Brutal Legend

Jul 30th 2009 9:55PM (Joystiq)
Yeah I honestly think it's worth forming a case for Anonymous that outlines why they should attack Activision.

Edge: Rage runs at 60fps on 360, 'just 20 to 30fps' on PS3 [update]

Jul 30th 2009 9:28PM (Joystiq)
Just because a game has a strikingly similar OPENING STORYLINE premise, does not mean the gameplay will be at all the same. Fallout 3 had the obnoxious VATS system, crappy shooting mechanics, annoying map-following gameplay, redundant (boring) enemies, and a huge world with nothing to do in. However it had a great atmosphere and premise (and dialog), so hopefully Rage can keep the atmosphere but have more interesting core gameplay (the dialog will be missed, however, Rage isn't about role playing).

David Braben: most game interaction involves killing (unfortunately)

Jul 29th 2009 12:48AM (Joystiq)
Honestly I think killing is more of a gameplay mechanic most of the time. For instance, what the hell is supposed to happen when you're approaching a goomba? Should it just kind of walk off the screen? Should you start a conversation to reach a reasonable conclusion? Should you have to avoid it completely? No, you jump on it and it "dies", only to respawn later just like in FPS games.

The better argument is that games GLORIFY killing too much. However, to single games out instead of movies is the reason I defend violent games. I am against ANY form of media that depicts explicit, psychotic violence and murder. But honestly, virtually no video games are like that.

Brutal Legend's four-on-four multiplayer (vaguely) detailed

Jul 17th 2009 5:09PM (Joystiq)
The single player was literally derived from the multiplayer, the multiplayer is not being slapped. So you can all chill your nips.

This iPhone controller is giving us a bone

Jun 24th 2009 9:59PM (Joystiq)
I don't get what's wrong with it.

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