killr0y
Member since: Jul 2nd, 2006
killr0y's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 60 Comments |
| Engadget | 2 Comments |
| Joystiq Xbox | 8 Comments |


Rumor: MS has purchased Capcom
Jan 12th 2007 7:16PM (Joystiq Xbox)Tekken 5 on PS3 PlayStation Store in Japan, Hong Kong
Dec 27th 2006 4:17PM (Joystiq)Today's hottest game video: Halo gameplay remix
Dec 24th 2006 10:24AM (Joystiq)Bungie was kind enough to release this footage so that Halo fans could get a glimpse into the game, not so some moronic dimwits could bash it in their feeble attempts to disuade someone from buying the game when it comes out a year from now.
To be honeset, Bungie needs more people like you to bash Halo.. Maybe that way, they can keep the hype to a moderate level so when the game actually comes out, people will be even more blown away then they would have been otherwise.
Real stars in Wii weather
Dec 21st 2006 12:23PM (Joystiq)Gears selling like it's supposed to
Dec 15th 2006 9:08PM (Joystiq)Gears selling like it's supposed to
Dec 15th 2006 9:05PM (Joystiq)Furthermore, ALL Xbox 360 games are benefitting from the extra RAM, not just Gears of War. Your argument is sad.
I could say that Blu-Ray has cost Sony $10 Billion, and I'd have a more realistic argument than yours.
Wii Tennis destroys girl's knee
Dec 15th 2006 6:49PM (Joystiq)Secondly, why would her friends risk moving her around to get to a car? Are they trained EMTs? Do you know how much damage moving someone with a dislocated bone can do to the surrounding tissue? Probably not, judging by the level of ignorance in your post :P
Gears selling like it's supposed to
Dec 15th 2006 6:41PM (Joystiq)$60 per game (on average, including the $70 collector's edition) times 2 million copies equals $120,000,000 (that's $120 MILLION).. That's about $100 Million profit after considering marketing & distribution. That's a 1000% return on investment you moron.
But according to our beloved Joystiq blogger, EVERY $10 Million game should be selling 2 million copies, even if there are only 8 million consoles to play it on, along with the other 100 games that came out this year.
Some interesting PS3 shortage effects
Dec 15th 2006 12:50PM (Joystiq)So I agree with everyone else who thinks these Game Analysts are morons. The only thing Sony has that's moving units are the actual PS2 consoles themselves, and not the games. Tie ratios on the PS2 rank just above the PS3, which is the worst in the industry.
Yeah, sure.. the PS3 shortage is a "plus" for Sony.. And not having money is a plus for the homeless...
XBLA 50MB limit inspires innovation
Dec 14th 2006 7:15PM (Joystiq Xbox)Developers aren't going to willingly spend the time to come up with new algorhythms for procedural texturing, music, etc. Or come up with new approaches to game engine design, or even gameplay mechanics if they don't have to.
Putting a constraint on a process is the quickest way to get someone to start thinking outside the box. Giving someone too big a sandbox tends to lead to squandering those resources. Just look at the urban sprawl of most US towns & cities compared to their much neater European counterparts. Why is that? Because Europe is forced to utilize their limited space more efficiently. I'm not getting into a debate on Europe vs the US, there are pros and cons for both situations.. I'm just using this as an analogy of how forcing constraints, whether real or imagned, can lead to some very novel and surprising things.
Maybe if you tried a little unconventional thinking yourself, you'd realize this.