killr0y
Member since: Jul 2nd, 2006
killr0y's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 60 Comments |
| Engadget | 2 Comments |
| Joystiq Xbox | 8 Comments |
Featured Stories
Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

XBLA 50MB limit inspires innovation
Dec 14th 2006 7:03PM (Joystiq Xbox)Out of all that, these coders utilized every bit of every CPU cycle to produce graphics & sound that vastly exceeded the dreams of even the very hardware designers that built the chips.
What happened? 16MB RAM & 650MB CD-ROMS, that's what happened! When game musicians no longer needed to use the sound chip to synthesize instruments to make sound because they could just dump REAL music to a .wav file to play in the game, designers started getting lazy and filled up megs upon megs of space just for music tracks.
Back in the day, people actually drew the graphics & sprites PIXEL by PIXEL. You wouldn't believe how much work was put in to hand drawing ever last dot on the screen (granted there weren't nearly as many dots on the screen back then!). Utilizing tiny color pallets (16 colors to choose from on the C64), these guys hand-dithered the colors to produce the illusion of more colors than available...
Of course, if people designed games the same way that they did back then, it would take 10 years to produce a game (and oh what a game it would be!).
Still, the raw horsepower of todays consoles can be put to better use IF the tools are there to make it easier. I believe this is what XNA is the begining of. Right now XNA gets people's feet in the door of game programming. As XNA matures over the next few years, and adds more tools to its reportoir, we should start seeing a resemblance of the golden era of game coding.
Ford racing arcade cabinet costs $19,000!
Dec 13th 2006 6:27PM (Joystiq)PS1/PS2 graphics look like crap on PS3
Dec 13th 2006 12:51PM (Joystiq)"Next Gen doesn't start until we say so." - Ken Kutaragi, Chairman Sony Computer Entertainment.
Viva Pinata invasion results in Mario Lopez dancing
Dec 4th 2006 8:58AM (Joystiq)Microsoft's updated 1080p update still needs work
Nov 30th 2006 4:53PM (Joystiq)A Wii Thanksgiving test on the family: Part 2
Nov 25th 2006 8:15PM (Joystiq)Like I said, I don't hate it and I'm not telling people that they shouldn't buy it. My complaints are that the graphics are weak, the gameplay gets stale after about an hour and that's my opinion. If you don't like my opinion, I'm okay with that. Just know that I love Nintendo. I've owned every Ninty console since the NES with the exception of the DS (yeah, that includes Virtual Boy which is actually my favorite).
I'm just disappointed w/ the Wii and if I can get a couple hundred more for it, then its not worth keeping. I'm sure that I will pick one up again when the price drops and some games worth playing come out for it, but for now, I'll play Ocarina of Time again on my N64 to tide me over (aside from Gears of War, Rainbow 6, & Viva Pinata on my 360).
A Wii Thanksgiving test on the family: Part 2
Nov 25th 2006 2:34PM (Joystiq)I won't deny that the first hour or so playin Wii sports was fun, but once you realize that the Wii is only interpreting approximations of very specific movements, you're left with a $250 Gamecube with a novel input device.
$250 isn't enough to justify something that you pull out the 5 or 6 times a year you have a family gathering at your house.
A Wii Thanksgiving test on the family: Part 2
Nov 25th 2006 10:36AM (Joystiq)A Wii Thanksgiving test on the family: Part 2
Nov 25th 2006 10:14AM (Joystiq)On-the-fly video transcoding for Xbox 360
Nov 24th 2006 8:00PM (Joystiq)