hijinx
Member since: Aug 19th, 2008
hijinx's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Engadget | 1 Comment |
| Joystiq Nintendo | 27 Comments |
Member since: Aug 19th, 2008
| Blog | # of Comments |
|---|---|
| Engadget | 1 Comment |
| Joystiq Nintendo | 27 Comments |
DS Daily: MMO-tivated
Dec 9th 2008 8:36PM (Joystiq Nintendo)The DS can't even handle MMOs, in principle. With just over 2000 triangles onscreen at a time, you can't render more than a few characters. You could switch to sprites, but WiFi and CPU speed become bottlenecks. Plus sprites take up more RAM than 3D models.
Maybe on the DSi (4x RAM, 2xCPU and better WiFi), but you're still stuck with sprites (or _really_ low poly models.)
DS releases for the week of December 8th
Dec 9th 2008 1:05AM (Joystiq Nintendo)A delightfully comprehensive Phantasy Star Zero trailer
Dec 9th 2008 1:01AM (Joystiq Nintendo)I'm not sure Sonic Team really exists anymore. I'm beginning to think the PS team is kept separate from everything else.
DS Daily: At launch
Nov 22nd 2008 1:38PM (Joystiq Nintendo)New faces and places in Gyakuten Kenji screens
Nov 21st 2008 2:28AM (Joystiq Nintendo)There wasn't a lesson to be learned: "Japan finds these changes more acceptable than we do," is common knowledge to their developers/publishers.
And the step ladder joke spans a few games.
GTA: Chinatown Wars has large map, obligatory microphone gimmick
Nov 17th 2008 8:20PM (Joystiq Nintendo)Don't forget the Final Fantasy remakes and Phantasy Star Zero, those are 3D games.
DS Daily: Adventures through time
Nov 16th 2008 6:01AM (Joystiq Nintendo)Write the story well, keep production cost low and be smart with advertising, and produce quite a few. People who like adventure games like adventure games, so selling a lot of cheap games is easier than selling a single expensive one.
Phoenix Wright is an exception. I think Capcom did the best they could. The length is quite satisfying, but I think they should move to a DLC model for the DSi. Otherwise I don't think we'll see much of it in this regoin.
I wish Sierra's studios would port all of their old adventures to DS. They'd fit well, and you could stick half a dozen on a cart and no one would feel bad spending $40 on it. I'm not sure it's even possible for them to organize it though--you'd think they'd already be all over the DS if they could have gotten the old materials together.
Nintendo goes trademark crazy, Picross 3D and others heading west?
Nov 12th 2008 9:58PM (Joystiq Nintendo)Professor Layton isn't developed by Nintendo, and afaik, the J version isn't finished.
Similar story with Soma Bringer, (except the J version is done) but NoA hadn't heard of it until Wired brought it up in an interview.
Gaming to Go: Castlevania: Order of Ecclesia
Nov 10th 2008 11:22PM (Joystiq Nintendo)OoE is great. It's not really all that different in formula from the other non-belmont ones. The only real difference is the particular metaphor used to explain the various attack buttons. I still find DoS to be the best of the DS titles, even if this one has (even more so) stunning art. They all have fantastic art (and I wish they'd port SotN.) It's a real shame about the writing in PoR though.
Finally, there's no reason for 2D to die. Not all good gameplay paradigms fit within a 3D model... we've all seen our fair share of games ruined by the 3D craze in the Saturn/PSX era. CV's particular formula is something I'd buy into for the rest of my life (assuming they keep the quality up)... you just can't do that in 3D. (Not that 3D CV has to be bad...)
M-O-O-N, that spells delayed [update]
Nov 8th 2008 4:53PM (Joystiq Nintendo)