All I really want in a controller is some *tightass wireless rumble* and they offer me *bluetooth deadzone niggle*--Actually I don't have one yet but from everything I read sixaxis sounds pretty freaking dissapointing.
How about a *real* solid next generation wireless controller with improved ergonomics, advanced rumble, and a tilt option? Is this truly not possible? Why not put two controllers in with the console while you are at it. I will gladly pay more.
Well maybe that's cuz Ken Lay is really dead. Ken Kutaragi is only brain dead. Kaz and Ken need to get out of their ivory tower and start thinking about real gamers. Most of their decisions lately seem based on ego and false pride.
I really like FF and rumble in most of the games I play. I see very little use for tilt motion. Seems like a bad idea to me. Sony can't get out of their own way.
sockatume & Powerlord, I appreciate that you took the time to try and look things up for yourself. I don't believe you are intentionally spreading missinformation. Sorry if my post insinuated otherwise. My intention was only to set the record straight. Sony does not need any help spreading missinformation as (from what I have seen) they seem to be quite good at it.
"For the sake of completenes"-- If you dig a little deeper into the patents you cite, you will see that they are an extension of 565102 which was filed in Nov., 1995. All of your varied misconceptions regarding prior art stem from this basic missreading. Hence your "bewilderment". I hope this clears things up for you.
You said (ironically):
"I reccomend you actually do the research the next time you say something, rather than assuming you're correct."
sockatume, the Immersion Patents at issue were filed in 1995. Easy to look up. I did. Why are you spreading misinformation? As far as I can tell Sony has no patents for forced feedback. They appear to have realized this in 1997 but apparently decided that it was easier and cheaper to steal the technology and to then bleed the small American company dry with expensive legal wrangling. Sony has destroyed other small companies using this strategy-- look up Bleem. So far this strategy has failed miserably as Sony was found guilty unanimously by a jury.
Big corporations LOVE their patents and despise those of smaller interests. They call the small patent holder a "troll". Immersion is not a troll (look it up - I did) they have 500 (or so) patents and products in many different areas including medical devices that help save lives.
I don't know how critical force feedback is to gaming, but when used effectively, it clearly makes the experience more immersive and fun. I can't imagine Grand Turismo or Madden Football without FF. Why improve the visuals and sound and then dump FF?
Amazing to me-- the lies Sony tells and how easily those lies are swallowed.
Of course Having FF is better than without. I don't know if it is a deal buster, but I would much rather have it. Especially in Madden games , or any driving game like GT. It is an important of sense, not as important as the visuals but it certainly makes the game more real...... they claim it has been improved. Is this true? Some of you cats that claim it is worthless must be Sony employees or something.
Unexplained PlayStation Network and Sixaxis phenomena, mostly explained
Nov 30th 2006 7:02PM (Joystiq)How about a *real* solid next generation wireless controller with improved ergonomics, advanced rumble, and a tilt option? Is this truly not possible? Why not put two controllers in with the console while you are at it. I will gladly pay more.
CE-Oh no he didn't! Part XIV : Lack of rumble keeps PS3 controller "affordable"
Oct 6th 2006 1:51AM (Engadget)Well maybe that's cuz Ken Lay is really dead. Ken Kutaragi is only brain dead.
Kaz and Ken need to get out of their ivory tower and start thinking about
real gamers. Most of their decisions lately seem based on ego and false pride.
I really like FF and rumble in most of the games I play. I see very little use
for tilt motion. Seems like a bad idea to me. Sony can't get out of their own
way.
But WTF do I know?
Sony pulled rumble from PSOne controllers?
Jul 12th 2006 10:04AM (Joystiq)"For the sake of completenes"-- If you dig a little deeper into the patents you cite, you will see that they are an extension of 565102 which was filed in Nov., 1995. All of your varied misconceptions regarding prior art stem from this basic missreading. Hence your "bewilderment". I hope this clears things up for you.
You said (ironically):
"I reccomend you actually do the research the next time you say something, rather than assuming you're correct."
Just like the judge and jury....... I did.
Sony pulled rumble from PSOne controllers?
Jul 11th 2006 10:44AM (Joystiq)Big corporations LOVE their patents and despise those of smaller interests. They call the small patent holder a "troll". Immersion is not a troll (look it up - I did) they have 500 (or so) patents and products in many different areas including medical devices that help save lives.
I don't know how critical force feedback is to gaming, but when used effectively, it clearly makes the experience more immersive and fun. I can't imagine Grand Turismo or Madden Football without FF. Why improve the visuals and sound and then dump FF?
Amazing to me-- the lies Sony tells and how easily those lies are swallowed.
C'est la vie
Immersion's overly biased, pro-PS3 rumble survey
Jul 6th 2006 7:46PM (Joystiq)but I would much rather have it. Especially in Madden games , or any driving
game like GT. It is an important of sense, not as important as the visuals but
it certainly makes the game more real...... they claim it has been improved.
Is this true? Some of you cats that claim it is worthless must be Sony employees
or something.