Yo Shawn, I notice you do all these giveaways through the Enjin site. Is that a built in feature, or a canned addon, or is it something custom you guys did?
Big fan of account wide rewards and purchases. Like ship purchases in STO. I'm still waiting for them to put a proper Maelstrom Class Ship in their store instead of just that costume.
I'm sorry, all they did was add another layer of depth onto standard MMO mechanics. Their core concepts seem fairly solid. Plus I like dungeons and adventure.
That and it really isn't any more complicated than a game like say... Dark Cloud.
I'm not saying that the game couldn't turn out to be terrible and atrocious, but the ideas they are putting forth aren't too much more complicated than Darkfall or Eve Online which have proven to have some degree of success. Why not marry the concepts of those games with a more traditional MMO mechanic (kill mob, get loot)
My only questions about it are A: When and how do I start beta (alpha) testing it, and am I going to be able to get bags big enough to hold all my loot?
Not So Massively: April fool's edition
Apr 2nd 2012 8:27PM (Massively)EVE Online fixes boomerang exploit
Apr 2nd 2012 7:00PM (Massively)So basically... if you attacked somebody after they ran away... you got banned?
Not So Massively: MOBAs, shooters, and dungeon crawlers
Mar 26th 2012 9:07PM (Massively)Join the RaiderZ alpha test with a key from Massively!
Mar 14th 2012 9:46AM (Massively)RaiderZ alpha test coming March 14th, new trailer released
Mar 2nd 2012 7:19PM (Massively)Its all I want for christmas.
The Daily Grind: What do you hope to hear from GDC 2012?
Mar 1st 2012 11:22AM (Massively)It will probably have all of the stuff heroengine has in it, and all the stuff unreal engine 3 has in it, and bake me cookies.
The Daily Grind: Are you a fan of account-wide rewards?
Feb 24th 2012 8:51AM (Massively)The wait is over: Aion's 3.0 and F2P conversion announced
Feb 21st 2012 6:21PM (Massively)So I have one question, when do they start rallying the troops? Sounds like a fun event and I want to get started.
The wait is over: Aion's 3.0 and F2P conversion announced
Feb 21st 2012 6:14PM (Massively)I would agree with this statement. Content patches every 6 weeks.
Pathfinder Online will let players run the kingdom
Feb 16th 2012 7:36AM (Massively)"Increasingly fanciful"
I'm sorry, all they did was add another layer of depth onto standard MMO mechanics. Their core concepts seem fairly solid. Plus I like dungeons and adventure.
That and it really isn't any more complicated than a game like say... Dark Cloud.
I'm not saying that the game couldn't turn out to be terrible and atrocious, but the ideas they are putting forth aren't too much more complicated than Darkfall or Eve Online which have proven to have some degree of success. Why not marry the concepts of those games with a more traditional MMO mechanic (kill mob, get loot)
My only questions about it are A: When and how do I start beta (alpha) testing it, and am I going to be able to get bags big enough to hold all my loot?