Pixelantes Anonymous
Member since: Nov 29th, 2005
Pixelantes Anonymous's Latest Comments
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| Blog | # of Comments |
|---|---|
| Autoblog | 2 Comments |
| Card Squad | 2 Comments |
| Joystiq | 294 Comments |
| Engadget | 4 Comments |
| Download Squad | 1 Comment |
| Joystiq Playstation | 18 Comments |
| Joystiq Nintendo | 15 Comments |
| Joystiq Xbox | 120 Comments |
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM

World of Goo has 90% piracy rate
Nov 13th 2008 3:09PM (Joystiq)I can answer that.
Nobody has a clue.
RIAA/MPAA/ESA are using completely bogus numbers (ArsTechnica had an excellent article on debunking their figures). Other groups involved with piracy issues either depend on RIAA/MPAA/ESA published numbers or don't do any research on it.
So, yea, there isn't one number you can trust on this, and all the numbers you see quoted in public are wrong.
World of Goo has 90% piracy rate
Nov 13th 2008 2:42PM (Joystiq)Did I say anything about it being ok or justified? I didn't. My post had nothing to do with the ethical or legal issues surrounding piracy. Why are you responding like it did?
All I said is that a group of people who behave in that manner exist and how their pirating has no impact whatsoever on the bottom line of the developer.
The issue I was raising in the context of World of Goo was that there were 100,000 people who play the game, 10,000 of them bought the game. 90,000 pirated the game. The implication is that World of Goo developer just lost 90,000 sales.
That's not true. They wouldn't ever have had sold 100,000 copies of the game even if there wasn't a single pirated copy out there on the torrent trackers.
Whether or not piracy is wrong is a completely separate issue and has nothing to do with the economics of piracy, which is what my comment was about.
World of Goo has 90% piracy rate
Nov 13th 2008 1:32PM (Joystiq)There are three types of people who pirate games.
1. The ones who would otherwise buy the game, but don't, because they get the game for free
2. The ones who wouldn't buy the game even if there wasn't a pirated copy available
3. The ones who bought the game specifically because there liked the pirated copy
Game developers only lose money on the first type and gain money from the third type. The second type has no impact whatsoever in terms of sales. There's a positive impact in terms of getting the word out about your game, however, provided that the game is good, that is.
Nobody knows the relative size of each group, but if I were to guess, I'd probably say 2nd group is the largest, closely followed by the 1st group. And the 3rd group is probably much smaller.
But the point is that whenever you hear content producers talking about how many people pirate their warez, that's not the whole story.
Fanswag: Win Gears of War 2 and a pile of swag!
Nov 7th 2008 10:16AM (Joystiq Xbox)EA: Spore's 'particularly aggressive' DRM unnoticed by most
Oct 15th 2008 12:03PM (Joystiq)Of course most people wouldn't notice within the first month or two into the product's lifecycle.
99% of people wouldn't have upgraded their/bought new PCs three times in two months. Nor would any copies of the game have been resold three times.
EA is spinning this issue so hard they must be dizzy in the head by now.
Gran Turismo devs create real, smoking hot concept car
Oct 2nd 2008 1:41PM (Joystiq Playstation)Please do tell us more.
Hands-on: RACE Pro
Sep 23rd 2008 3:17PM (Joystiq Xbox)Both tracks have been included in Forza Motorsport games before, so I don't think how they're RACE Pro exclusives.
NHL 09 disc error also known as the cache time-bomb
Sep 14th 2008 10:20PM (Joystiq Xbox)Remember folks, whenever someone tells you to do this it's a sign that they have no idea what the hell is wrong, but they want you to think that they do.
Frankly I find it a little bit surprising EA still tries this crap on anyone. XB3F, do us a favor...next time some clueless game company lies to you like this, call them on it rather than just report their lies as some sort of miracle cure.
Rumor: Ensemble to close after Halo Wars [update]
Sep 9th 2008 5:29PM (Joystiq)That one showed some real long-term strategic vision.
Become a better Super Stardust HD player
Sep 4th 2008 1:09PM (Joystiq Playstation)Didn't manage to break into top 1000 in the leaderboard on that run quite though. That's my next goal.