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RauBurger

Member since: Sep 22nd, 2008

RauBurger's Latest Comments

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Joystiq10 Comments
Engadget17 Comments

Twelve flavors of GeForce GTX 460 now shipping from Newegg (update: official)

Jul 12th 2010 2:14AM (Engadget)
@SarnGate
Even if the 5970's drivers didn't suck, why are people comparing it to the 480? The 5970 is dual gpu while the 480 is a single gpu, apples and oranges here. From all the benchmarks I've read the 480 out performs it's ati counterpart (5870) in pretty much everything, esp DX11 benchmarks. Yes it is a more power hungry and hotter card, but then again you are buying the highest end single gpu card out there, I don't think that should be much of a worry.

Halo: Reach grabs September 14 release date

May 24th 2010 4:46PM (Joystiq)
@Ipsum, You do realize that the per person cancels out right?
Also it's total number of hours / total number of people , not the other way around like you have it. Not that it matters, just sayin.

So it really does come out to 68.75 Kills/Hour no per person

Analysts discuss impact of EA Sports Online Pass

May 12th 2010 6:39PM (Joystiq)
No, because the car manufacturer isn't rendering anymore services to you, unlike ea who has to support the servers that get played on used or new.

Windows 7, Mac OS X, and Ubuntu 10.04 meet up for an OpenGL benchmarking session

May 12th 2010 11:47AM (Engadget)
@The Madman
OpenGL apps and directX apps definitely can run at the same time. Hell they can even run in the same window (This obviously takes a bit of trickery, but it is not impossible), but running a ogl app and a d3d app at the same time is just fine, windows doesn't give a shit.

Adobe's Flash Player 'Gala' OS X preview tested: results may vary

Apr 28th 2010 11:52PM (Engadget)
@RauBurger

also looking back, it did say supports gpu's such as..., so I guess it really isn't excluding it.
My first post was wrong, I do admit.

Adobe's Flash Player 'Gala' OS X preview tested: results may vary

Apr 28th 2010 11:50PM (Engadget)
@Jeff Kibuule

Because the macbook pro's never shipped with discreet ati gpu's. That's all this is doing, letting flash access the discreet gpu for video playback.

Crytek interested in offering free development platform

Apr 14th 2010 2:05AM (Joystiq)
Try coding in straight OpenGL or DirectX and then use a render/game engine and than make that evaluation. game engines are far easier to use; they've already implemented the math for the cool lighting, put in a physics engine, and wrapped in a (relatively) easy to use framework. From a developer point of view, using a game engine is much more cost effective than creating one yourself.

This is coming from a person who has/is doing both.

Apple announces WebKit2 with Chrome-like process splitting

Apr 9th 2010 12:54AM (Engadget)
@bjpatty23

Wait, iPhone? How does this even tie into this. Sure safari on the iPhone uses the WebKit framework, but thats an open framework for anybody to use(safari, firefox, and chrome already do). Yeah I think what apple is doing with the iPhone is bulls**t, but that really doesn't pertain to the article.

Inside the mouth of Rooster Teeth

Mar 28th 2010 1:54PM (Joystiq)
they also do a lot of commercial work. A lot of the video game commercials that you see on tv.

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