Nezrou
Member since: Oct 1st, 2008
Nezrou's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq Playstation | 44 Comments |
| Joystiq Nintendo | 4 Comments |
Featured Stories
Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM

Prinny: Can I Have an English Language Trailer?
Nov 8th 2008 6:45AM (Joystiq Playstation)Prinny: Can I Have an English Language Trailer?
Nov 8th 2008 5:30AM (Joystiq Playstation)Crisis Core inches towards 2 million sales
Nov 8th 2008 5:09AM (Joystiq Playstation)I hope that Dissidia and other Square Enix titles will share similiar success. Honestly games announced by them are the main reason that keeps me from ditching PSP and getting a DS.
Sony gets the adhocParty beta started in Japan
Nov 7th 2008 8:11AM (Joystiq Playstation)I'm not a fanboy of Sony, I just want to notice that every company tries to suck as much money from their clients as they can.
Prinny: Can I Really Be the Hero? coming to the US in February
Nov 7th 2008 6:40AM (Joystiq Playstation)The spinning move makes you invulnerable while you're spinning, it's not too useful in demo and it takes some time for Prinny to start spinning, so you can't use it like a normal dodge, but I bet it will come in handy in boss fights.
Prinny: Can I Really Be the Hero? coming to the US in February
Nov 6th 2008 4:48AM (Joystiq Playstation)After watching the gameplay video I was disapointed, it seemed like a very simplistic platformer without any depth. But playing it changed my opinon, it has cleverly designed gameplay that is challenging and satisfying. I ended up playing it numerous times and getting the A rank on normal difficulty and B rank on hard. It's great that I'll be able to start torturing Prinnys in this gruesome quest for sweets so soon.
PSP is on top of its game in Japan
Nov 6th 2008 4:00AM (Joystiq Playstation)Prinny screens show new enemies and vehicles
Nov 4th 2008 1:44PM (Joystiq Playstation)But you're right it could be different in Prinny, I shouldn't state my opinion without playing the demo, so I downloaded it to see if it's really making the game annoying to the point where I wouldn't want to play it. And my guessing was correct, I got used to jumping at predefined distance quickly and platforming sequences were not a problem. Fights were much more of a trouble, because I didn't know behaviour of different food-monsters. Disgaea games always were difficult from what I've read and imao this design of jumping was made to make this game also difficult. It doesn't feel like badly designed gameplay, it forces me to learn behaviour of enemy and make jump attacks according to how enemy will behave just like in megaman, also jumping onto moving platforms requires good timing. Just like I stated before, it's nothing to complain about imao, because this is cool old-school design that makes this game challenging, without it gameplay would be too simplistic and boring. But that's just my opinion.
Imageepoch maybe working on a PSP title
Nov 4th 2008 10:21AM (Joystiq Playstation)Prinny screens show new enemies and vehicles
Nov 4th 2008 9:56AM (Joystiq Playstation)