BiA always looked brighter and more colorful than most of its WWII game brethren. It creates a striking dichotomy between the beauty of the European landscape and the horror of the war.
The main point of an open standard as I see it is to eliminate platform inconsistency problems. Ever had to update your drivers because a new game wouldn't run? That's what a standard PC would fix. I'm in favor, at least in principle.
Episodic content would have to be released on a much faster basis for a much lower cost for me to care. I consider it much like TV. You can buy the whole season of a show for $50, just like buying a full game for $50. Or you can watch the show every week for free, which is completely different than buying a small portion of a game for $20. I'd even support in-game advertising or loading screen "commercial breaks" if it made episodic content cheaper--but I doubt they can do much about the turnaround rate on new content. So episodic games are probably broken, as Mark Rein says.
Brothers In Arms: Hell's Highway in August, multiplayer redesigned
Apr 17th 2008 3:18PM (Joystiq)Acer planning 'open standard' gaming PC
Mar 19th 2008 2:52PM (Joystiq)TwoStick system offers quicker on-screen text entry
Jun 21st 2007 8:05PM (Joystiq)http://mrl.nyu.edu/~perlin/experiments/quikwriting/
Yeah. He even had a demo of how it might work on the two-joystick Xbox.
http://mrl.nyu.edu/~perlin/experiments/xq/
Overheard@Develop: Mark Rein - "I need a stiff drink"
Jul 12th 2006 11:51AM (Joystiq)