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elle

Member since: Oct 8th, 2008

elle's Latest Comments

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MSI GT640 houses Core i7, claims to be 'world's most powerful gaming notebook'

Oct 3rd 2009 1:20PM (Engadget)
"3 arms and 4 legs"

Might be conjoined twins out there who could pull that off.

All 10 Left 4 Dead 2 melee weapons over here!

Sep 9th 2009 1:45PM (Joystiq)
I'M SO MAD TOO MAN I'M TOTALLY GOING TO COMMENT ABOUT HOW I'M NOT GOING TO DO ANYTHING AND COMPLAIN ABOUT THESE SAME POINTS WHENEVER MY FRIENDS ARE TELLING ME HOW FUCKING AWESOME IT IS TO CRICKET-BAT A MOB OF ZOMBIES

All 10 Left 4 Dead 2 melee weapons over here!

Sep 9th 2009 1:43PM (Joystiq)
Pool cue and Queen go together.

Cricket bat and whatever this is go together: http://www.moviegrooves.com/m3u/shaun-low-10.m3u

Alternate marketing slogans for Windows 7

Aug 30th 2009 5:09AM (Download Squad)
Wow, Fugly Friday isn't just a Download Squad feature, it's Grant's approach to life.

Sony's new PS3 Slim ads prove it 'gets' the internet

Aug 27th 2009 7:31PM (Engadget)
Bernie's wearing the three keyboard cat moon shirt.

Microsoft 'destroyed' FASA culture, but I defended Bungie, Weisman tells all

Aug 26th 2009 2:53PM (Joystiq)
http://mektek.net/index.php?ind=news&op=news_show_single&ide=1084

"The reason we did not re-package the ISOs of Mechwarrior4 and release the game as is right after the release of the announcement is because we simply were not prepared. The news and announcement of the FREE release happened very quickly and was dropped in our lap almost as quickly as it was dropped in yours. Since the announcement, we have been diligently preparing for the release of Mechwarrior4 which has all of the digital protection mechanisms removed. Along with this development we have also been working on our MekMatch software. For those of you not familiar, MekMatch is a reverse engineered protocol developed for match making services in Mechwarrior4 by MekTek. This service was developed after Microsoft terminated the Zonematch service which officially supported Mechwarrior4 multiplayer. Our MekMatch software needed a serious overhaul to handle the amount of traffic we expect on our servers when the game is released. MekTek also plans to include MekPak3.1 with the free release of Mechwarrior4 which includes an additional 100+ new battlemechs, dozens of new weapons, maps, and other content developed by MekTek. The distribution will come as a single file self-installable which will be initially downloadable via torrent trackers and later provided in multi part volumes, ISO. Finally, MekTek is also releasing a new application which has been in development since this announcement which provides the community with the latest patches and software from MekTek. This software will greatly simplify the patching process of Mechwarrior4 and allow MekTek to push updates, such as our MekPak4, to the Mechwarrior4 community much easier than in the past.

The unfortunate aspect of all this great news is that all of these new developments could have been ironed out before the announcement but they were not. Our partners felt an initial announcement was necessary and so did we. We plan to release Mechwarrior4 for FREE when developments are completed and considered stable. We are also waiting on legal paper work from lawyers and as anyone out there that has worked in the professional industry knows, something of this magnitude takes time on all fronts. MekTek is not receiving any financial support from the partners regarding this release and obviously no one can quit their daytime job to get the job done faster either. The release has entered beta status and will be delivered to the world very shortly. MekTek is supported through donations from our community and thus far we have received 50% of our goal to cover server infrastructure costs. We hope the community will continue to support us during this very busy time to ensure we have the best possible hardware in place for this release.

Thanks for supporting us folks, while we work hard on something new and shiny, for everyone, for FREE!"

Microsoft 'destroyed' FASA culture, but I defended Bungie, Weisman tells all

Aug 26th 2009 2:23PM (Joystiq)
I love Weisman's creations, but I hate his business practices.

Even if he is correct to take credit for Bungie not getting thrown under the Microsoft development bus - and not, you know, Bungie - Weisman did more to destroy "FASA culture" by paying zero attention to the foundations of every FASA IP: the tabletop games they were based on.

It took the better part of a decade for Shadowrun and BattleTech to settle into a decent, if horrendously obtuse, licensing agreement, and who knows how long that'll last with Michael Eisner of all people now owning the IP. At one point, I think three different companies were all creating conflicting, parallel Earthdawn products; that IP only got unified with a new edition this month. Crimson Skies' awesome original board game and setting has gone 6 years with no activity whatsoever from WizKids, then Topps, and now Eisner.

All this happened because Weisman got tired of tabletop gaming and sold off WizKids to Topps without retaining his own IP, or getting it back when Topps shuttered WizKids five years after buying it out.

The only gaming IP Weisman owns is Nanovar. If MechWarrior takes off again, Microsoft would be stupid not to cut him off.

Double Fine countersues, says 'Activision will not kill Brutal Legend'

Jul 22nd 2009 4:46PM (Joystiq)
I'll support Infinity Ward when they switch publishers. Sorry.

Video: ASUS Eee Keyboard gutted, soldering secrets revealed

Jul 8th 2009 8:10AM (Engadget)
HOLD ON LET ME JACK IN AND HACK THE MATRIX ON MY CYBERDECK

Second Life community standards updated

Jun 27th 2009 7:39PM (Massively)
All these years and years and years, and you all still expect Linden Labs to be competent administrators?

They never have been and never will be. They'd gain nothing from expensive-to-implement good-business practices and lose nothing by failing to do so. Why would they do even simple good-business actions like updating their binding rules to actually include all of their binding rules?

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