Riot9
Member since: Jul 13th, 2006
Riot9's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 39 Comments |
| Engadget | 4 Comments |
| Joystiq Playstation | 3 Comments |
| Joystiq Xbox | 8 Comments |


NYCC 09: Returning to Wolfenstein (why?)
Feb 10th 2009 11:59AM (Joystiq)My point is that there is no reason to let the love of Wolfenstein to cloud the judgment of people posting comments. The artwork in these screenshots do show that there is a lot to iron out, and it does not actually look very good.
Yes it should change later as the project progresses, but right now the textures, models, and possibly rigging leave a lot to be desired when compared to other games that have released recently.
NYCC 09: Returning to Wolfenstein (why?)
Feb 9th 2009 11:58PM (Joystiq)As a prime example, look at the one with the two nazis in green kneeling behind the sandbags. This is going to sound odd, but take a good look at the man's crotch. There is an extreme amount of texture stretching. This is an indication that the model is low-poly, or rigged very poorly. Look at the sharp angle of his knee, and his hands and fingers. His shoulder also shows abnormal stretching.
Next, look at the canister on the back of the man to the right. It's a good looking canister. Very rounded, considering the low detail on the character models. This canister is probably 3/4ths the triangles of the entire character model (minus the face).
The sandbags are also poorly done. It looks like they may have normal mapping applied, but the silhouette is too low-poly for it to feel like anything but a sandbag colored wall. These are things you expected from games made around 4 or so years ago, but not today.
Graphics aren't everything though. This game could be brilliant. I hope it is. In the end it could even be really good looking. But what we have available to us right now does not (at least not from a technical standpoint).
Joyswag: Win one of five 'Halo Wars' demo codes
Feb 2nd 2009 3:31PM (Joystiq Xbox)The animations are detailed and varied. The textures and lighting are breathtaking at times.
Although the controls are a step forward for Console RTS games, they will not be enough to convert PC RTS fans.
Suit: Sensory Sweep owes employees over $2 million
Jan 26th 2009 3:12PM (Joystiq)I have friends still there, and some who got laid off earlier. It's really sad for me to see this happen.
Upcoming PS3 firmware 2.60 adds Photo Gallery, DivX 3.11 support
Jan 20th 2009 3:10PM (Joystiq)I'm with you though, I prefer to have my console be a gateway to my PC than actually storing anything on it. We use two 360s to stream all media to our TV in the bedroom, and our projector in the living room. Media Center saves me quite a bit of money.
Toshiba integrating Extenders for Windows Media Center in new A/V products
Jan 7th 2009 2:58PM (Engadget)Check your inbox: Last wave of NXE preview invites sent
Nov 14th 2008 10:44AM (Joystiq Xbox)I'm having friends over to system link Gears 2 on Saturday too, I'd like to get everyone's impressions.
Talisman canceled ... two months ago
Oct 13th 2008 5:36PM (Joystiq)Halo 3: Recon will be a standalone, includes new multiplayer maps
Oct 9th 2008 4:52PM (Joystiq)The fact that it's a game where you play as a ODST means that you will have no shields, which means the play style is going to be completely different than Halo 3. Whether it is 1st or 3rd person, the play style will be different. They are implying that the multiplayer will be compatible with Halo 3 though, which would mean that multiplayer is not a slower, tactical experience.
The name itself is confusing as well. They're releasing a stand-alone game, with the name Halo 3 on it, but it's an expansion. The only other time I can remember seeing a new game set in same universe as another like this is with the Half-Life games where you play through black mesa from different perspectives. That was pretty much the same game, just re-hashed though.
Bungie is doing something completely different. I like the concept, but just wish they could explain what kind of experience this will be, and in what way it will tie in with Halo 3 multiplayer.
I want this to be a whole new experience that can stand on its own. By the time this ships, Halo 3 will be 2 years old. I don't think 2 years justifies a few extra hours of content, even if it's something fresh.
Here's hoping Bungie doesn't disappoint.
This Wednesday: XBLA winds up in War World (with Mega Man 9)
Sep 29th 2008 6:30PM (Joystiq)