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sam

Member since: Oct 16th, 2008

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Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games

Feb 11th 2012 6:16PM (Joystiq)
@(Unverified)
You could make it so it usually gave the same number of choices. Rather than starting off with a 'slit his throat' option right from the get-go, you'd begin with less drastic options and would only even GET the 'slit his throat' option after you had chosen a few of the more minor bad ones.

In other words, instead of starting with a 'blank slate' that you can use to define your character, you'd start with a defined but average character who might start to change based on his/her decisions.

For instance, let's say you often choose to steal from shopkeepers and run out the shop... Maybe if you do that enough times, you get to meet some local thugs and after hanging out with them a bit, you now get the 'kill the shopkeeper' option instead. That kind of thing.

Gabe Newell on the Steam hack: 'Probable' that user information obtained

Feb 10th 2012 6:18PM (Joystiq)
@(Unverified)
Encrypted data is not 'probably' at risk? Why not?

It depends how they encrypted it, and maybe this is a company which might be slightly more competent than some (then again, it's also a company which got their forum hacked and had an old backup file of critical private data just lying around somewhere that public server can access).

For example, the data might be vulnerable to one kind or another of brute force attack. Brute force attacks are basically impossible over the internet because you can't make thousands (or millions) of requests per second to a password form without somebody noticing. But once you've got all the data in the privacy of your own computer, they become a whole lot more feasible.

There are some encryption methods which would indeed make it basically impossible to get credit card numbers and the relevant part of address details. There are other encryption methods which would make it trivial. We don't have any idea which kind they used.

So without any such information. just on a statistical basis (out of all the companies who lose data... etc.) I think the chances are that some of the information could indeed 'probably' be extracted.

The real point is that most of it is worthless since most of those credit cards will have expired long since. Yay!

Wii U getting Toki Tori 2 digitally, says Two Tribes

Feb 9th 2012 5:42PM (Joystiq)
Toki Tori on WiiWare was really good, but I got stuck on one level (uh quite far in, don't remember exactly, it was a long time back) and I don't think there was any way to skip... :( Guess I could probably have looked up a cheat or something.

By the way, I'm sort of having trouble seeing how this game would actually benefit from the extra graphical power in Wii U... :)

Japanese hardware sales, January 23 - 29: Crystal ball edition

Feb 7th 2012 6:50PM (Joystiq)
@DekuTree
He probably means 'weeks since launch'. I can't be arsed to look it up, though.

This is Vita's first [UP] week, isn't it? Congrats Vita.





Celebrate Valentine's Day alone with new Gal Gun demo

Feb 7th 2012 5:39PM (Joystiq)
@30yearGamer
I don't think the rate of major sexual crime in Japan is any higher than in the US, is it? (I'm sure Japan has a higher rate of groping-on-subway-trains, mind.)

I agree that there is something a little bit disturbing about this kind of thing, because yeah fetishizing high-school girls probably isn't all that healthy, but is it really any less healthy than shooting people (with bullets instead of 'love') for hours on end? That's practically a gun fetish, after all. And very few players of violent games actually turn into serial killers.

I think there's more than a little of the witch-hunt about the typical reaction to this stuff.

And no I won't be getting this game. Partly because I don't have a PS3 but mostly because it still looks as unbelievably stupid as it did when it launched on 360. They might be admitting to creating a new 'stupid game' genre but I don't want in on it, thanks. :)

Judge Xenoblade Chronicles by its (inside) cover

Feb 7th 2012 5:05PM (Joystiq)
@(Unverified) Was that on the special edition or something? I just checked and the picture on the inside of mine is a back view of Shulk standing on the Bionis's Leg beside that lake, the one with all those sort of mushroom-shaped platforms over it (and the suspension bridge, only just in view on the left).

Bonus: I didn't know there was a picture on the inside until reading this thread :)

Judge Xenoblade Chronicles by its (inside) cover

Feb 7th 2012 5:00PM (Joystiq)
@Helghast102
I played without a classic controller. Totally agree with you that it would definitely be better, camera movement is crappy with the Wiimote/Nunchuk - but for anyone who can't be arsed to buy one just for this game, you'll get by. :)

As for the pictures, based on these sizes I'd go for #2 (mm, Shulk). But if it were big enough / high-resolution enough to actually see all the characters properly, which it obviously will be when printed, maybe 3 would be better, can't tell...

Iwata Asks about Resident Evil: Revelations, 'forced logic'

Feb 7th 2012 4:49PM (Joystiq)
@eat it
How convoluted does Resident Evil get? 'Eh, it's a virus. Look! ZOMBIES!'

Okay there were parts in earlier games where it was like the T virus and the Q virus and the Z virus and the can I have a P please bob virus. But so far at least in this one it's like, um, terrorists, virus, zombies. It's not like they get into the midichlorian level of detail.

Re anime / Japanese story conventions, Resident Evil is really not very Japanese in feel (and yes I've watch a ton of anime and read a ton of manga over the years). I'm intrigued to find the game has Japanese voiceover this time - might replay a section after I finish to see what it's like. But it's always been American before and they've been trying for an American-style plot. They still are this time: it's based on the idea of a US TV serial, according to this interview. I'm not saying there is no Japanese cultural influence at all, obviously there must be, but it is in no way as blatant as in, say, Capcom's Phoenix Wright series.

tl;dr = US horror movies, straight-to-video sci-fi, and similar have plots which are just as ropey as RE... and that's surely where their inspiration to make RE came from.

Iwata Asks about Resident Evil: Revelations, 'forced logic'

Feb 7th 2012 4:33PM (Joystiq)
@Mmmmz
Have you played RE: Revelations? It's not true that they don't care about the story. There is no laziness here. They obviously cared a lot about this entire game - the story is more complex (flashbacks - also mentioned in the Iwata Asks piece) and beautifully presented. Basically the production values for the game are pretty incredible considering it's on a handheld.

What they're saying is that they don't care if the story doesn't really make sense, as in it wouldn't really be possible in reality - it only has to sort of kind of make sense, enough to suspend disbelief. It's a B movie, not an Oscar contender. To put it another way, if it were SF, Resident Evil would not be 'hard SF'. I don't think this should come as a massive surprise to anybody given that the first game in the whole series already featured giant zombie sharks.

I basically don't get why nearly everybody in the comments is harshing about this - sorry to repeat myself but did you play the game? I'm on like chapter 6 or something and so far it is really good. Everybody needs to buy this game and next time Capcom's doing a survey, jump up and down and point at it and scream 'MORE LIKE THIS PLEASE'.

EA in Vancouver sees 'small number' of layoffs

Feb 4th 2012 7:29PM (Joystiq)
@darkinchworm
Also, a dictionary: 'impacted' doesn't actually mean 'fired'.

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