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onan

Member since: Oct 16th, 2008

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The 10 best Xbox exclusives (no spartans allowed)

Nov 16th 2011 1:11PM (Joystiq)
@StClair That Crimson Skies was a different game. The one on Xbox was Crimson Skies: High Road to Revenge.

It's pretty much a crime that it was omitted from this list, although I'll accept Phantom Dust as a mitigating factor.

Skullgirls' Ms. Fortune separates skull from girl

Nov 15th 2011 2:03AM (Joystiq)
Wait, Konami's publishing that game? I ...have no words. They're like the most Japanese-centric company out there, it's kind of hard to believe they'd get behind a pseudo-anime indie game.

Gotham City Impostors outed on Jan. 10, open beta starts in Dec.

Nov 11th 2011 6:26PM (Joystiq)
@IwillKILLurGOD You and the rest of the world. This is a horrible idea for a game. Why bother even using the license if you're not going to use the license? It's like making a licensed Superman game about a guy who wears a Superman t-shirt and plays speed chess in the park.

Actually, no, that still sounds better than whatever bad idea hell spawned this game and the last Shadowrun.

Wanted: Buckets, accomplices to theft and murder in Skyrim

Nov 11th 2011 5:59PM (Joystiq)
@commonperson It's actually incredibly lifelike AI.

...assuming the life you're trying to emulate is a a child under 8 months old.

http://en.wikipedia.org/wiki/Object_permanence

"Peek-a-boo! Haha, that was fun! Oh, where'd that dead girl come from?"

THQ Japan enforces rigid dildo restrictions to smooth over controversy

Nov 11th 2011 5:49PM (Joystiq)
@teeftwo Neither RapeLay nor Sexy Beach 3 have full nudity. Both are heavily censored with mosaic blurring. What you're finding pictures and video of versions heavily modified by a technically sophisticated western audiences... which is also why you're probably seeing English in those screenshots.

As someone who has spent far too much time playing hentai games in the past: None are (legally) sold in Japan uncensored. The same goes for porn. Anything you've seen uncensored was uncensored for export only. In fact, many Japanese fans will make a point of reimporting the exported movies specifically because of that.

THQ announces the first Saints Row: The Third season pass

Nov 11th 2011 2:34AM (Joystiq)
@Diet Kane Don't feel bad, neither has Joystiq, they covered this in July and forgot. :)

http://www.joystiq.com/2011/07/11/saints-row-the-thirds-hyper-ordinary-pre-order-pack-is-madne/

A full detailed listing of what is in the Season Pass was just released and that's actually new information, but we've known about the existence of the Season Pass itself for a while.

Hell, the linked Joystiq article is how I was able to place an order in time to be one of the first 3000 preorders that got the season pass for free. Thanks, Joystiq!

(You should probably change this article's title though, it's pretty inaccurate... and also kind of nonsensical..? They're not announcing that there are going to be multiple season passes or anything.)

Inafune envisions a future where portable gaming consoles and Smartphones coexist

Sep 17th 2011 8:19PM (Joystiq)
@yomachaser So when I play Order and Chaos for like 5 hours leveling my priest and exploring the land what am I doing?

You know exactly what you're doing. You're wasting time.

And that's not necessarily a bad thing, that's the true draw of the mobile gaming space, providing satisfying gameplay experiences when you have 5 minutes to kill waiting for a bus, or 5 hours to fill on a nonstop flight.

The point is mobile gaming is rarely "destination" gaming. Unless it's one of those very rare mobile games, you almost never sit at the desk in your class/office, glancing at the clock waiting for the chance to get out of there and fire up that game on your phone, yet more often than not that's the case for a ton of full games you play at home, from Call of Duty to Mass Effect to World of Warcraft. By design games on mobiles are meant to be non-engaging in that way, because your handheld could ring. Also, you could stop for a while, and you need to be able to come right back to it and pick up where you left off without wondering what was going on.

Dedicated gaming today allows for a level of complexity and nuance in controls and plot that is simply impossible in the mobile space without sacrificing what it means to be a mobile game.

We get up close and personal with the Nintendo 3DS Slidepad attachment

Sep 15th 2011 2:23AM (Joystiq)
Wow. Gross. I guess it was the best they could do, but.... wow.

Did Capcom ever consider just designing a better in-game camera? Or making a unique type of game in the Monster Hunter universe? You know, instead of designing hardware that turns the 3DS into a deformed PS Vita.

Professor Layton and the Spectre's Call spooks Europe on Nov. 25

Sep 15th 2011 1:33AM (Joystiq)
Most likely it's because EU games are required to be in multiple languages (I think), so it's just not cost effective to translate and test a long RPG that's just being given away as a bonus feature. That's my guess.

Driver: San Francisco studio head defends Ubisoft DRM system

Sep 3rd 2011 10:11PM (Joystiq)
@xiLeShadow The game industry now is like a great big movie theater. DRM is like an army of ushers patrolling up and down the aisles, flashing lights in everyone's faces, and pulling people out mid-movie into the lobby if they misplaced their ticket stubs until they're able to produce it. All in an effort to prevent that one or two idiots from sneaking in the back way.

This is so frustrating that many former moviegoers just go to the unmarked shady-looking movie theater next door where the guy in the projector booth sneaks copies of the movies over. There's no admission, the popcorn is free, the theater seats give great massages, they serve free beer. You secretly wonder why anyone would go out of their way to make these things freely available to you. The only price you pay is the guilt that you're taking revenue away from the management in the legitimate theater who ordered all those ushers to shine flashlights in your face to begin with. Not a huge deterrent.

Customers hate being treated like potential criminals. The more you do it, the easier it is to make that moral leap to piracy for people who can easily afford your products. Everyone knows how to get them for free, after all, so whose benefit are you doing all of this for? Most of your customers pay in spite of your restrictive DRM efforts, not because of them.

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