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Tarik

Member since: Jul 14th, 2006

Tarik's Latest Comments

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Enter to win a $5k Dell WoW Edition notebook

Dec 14th 2007 4:30PM (WoW)
For the Horde!!

Massively's Massive Giveaways: Win a GeForce 8800 PCI-E video card! [Updated]

Nov 16th 2007 4:03PM (Massively)
Hellz yea, you guys are doing great...what I'd like to see is possibly specialized threads for analysis and such.

Entered!

The Burning Crusade: Lag and Instability

Jan 18th 2007 10:27AM (WoW)
In support of #26's comment, if I don't leave work right on time (if not early) and log on asap, I'll have a que of over 400 people once we get into prime time on Suramar in US-West.

The perma-lag in outland during the launch was absurd. No interaction with mobs or npc's possible, because of the number of world crashes & DC's.

Yesterday was better, until prime time...then the rolling restarts and straight up world crashes started. Interestingly, I heard my guildies lament as the outland server crashed, right before the blood furnace (along with all the other instances) crashed as well.

This was so worth 40 bucks.

Know Your Lore: Illidan

Jan 12th 2007 2:41PM (WoW)
Just a quick note, Illidan did not gouge out his eyes because of Kil'Jaeden or any Burning Legion influence.
http://www.wowwiki.com/Demon_Hunter

"Demon Hunters are dark, shadowy warriors who are shunned by the greater Night Elf society. They made a pact, long ago, to fight against the forces of chaos using its own terrible powers against it. These mysterious warriors ritually blind themselves so that they develop 'spectral sight' that enables them to see demons and undead with greater clarity"

That is why Illidan has the scarf around his eyes. When he consumed the Skull of Gul'Dan that's when he got the rest of his non-Night Elf features.

Great idea for a regular post, but don't forget to include lore that pre-dates WoW, from the previous Warcraft games.

Nintendo sells 21 million DS systems worldwide

Jul 24th 2006 2:45PM (Joystiq)
http://www.macobserver.com/article/2006/07/19.13.shtml

Apple sold 8.1 million Ipods last fiscal quarter, and a press release:

http://www.apple.com/pr/library/2004/jan/06ipodmomentum.html

They only had 2 million sold before christmas 2005. The holiday season last year showed the Ipod to be the "must have" item, along with the XBox 360...except, no one could find an XBox.

I bring these points up to underscore the almost-idiotic success of the DS. The DS is a dedicated game-player. Not an mp3 player, or video player or whatever other crap they crammed into the PSP.

People were buying Ipods when they were called Walkman (Sony 1990's FTW!), and then when they were called CD-players or Rio's (I still remember seeing a 64meg mp3 player, and needing to change pants).

Anyway, people need to understand that 1. It is SOLD...read the article...if someone says shipped 1 more time, they're going to get a PSP thrown @ their face, since that's about all they're good for these days.

I really do not see how the PSP is going to "bounce back" against the DS here. With its UMD movies dropped by most major retailers, and its Memory Stick being a more expensive proprietary format (anyone remember Betamax?), plus its miniscule consumer base comparative to the DS, it's laughable to think it's going to catch up.

Oh wait! It's coming out in white! At this point, the DS has had a complete retrofit (phat to lite) and is available in about...5 colors...don't bitch that you can't find non-white in the US. I ordered a pink DS lite for my girlfriend's birthday, it shipped on the 21st, and I received it this morning...for only 179...

And...they're just getting started. Granted, the Opera browser blows (yes, it blows, 3 minute load times = gAyOL), but that's where most wi-fi browsing is these days.

All nintendo needs to do to secure its dominance over the next-gen wars, is to ensure Sonic and most/all Sega characters, like Knuckles and the Streets of Rage crew and the Golden Axe peeps are playable in the next-gen Super Smash Brothers...if they do that, I can only say one thing...

Mario vs. Sonic FTW!!

Develop: Everything you know about MMOs is wrong - apparently

Jul 14th 2006 11:21AM (Joystiq)
"Firstly, a platform revolution -- including a push towards console gaming -- brings with it challenges as well as opportunities for online games. Digital distribution and a wider audience are key benefits, but developing a console MMO means dealing with the genre's baggage (keyboard and mouse controls, patches, inter-player communication to name but a few). Community is key to many online games, but achieving that while removing the requirement of PC ownership is another challenge."

I have serious reservations about a console MMO. Even WoW is having server issues, connectivity problems and interface add-ons being used by a number of players to enhance their experience.

If you strip all of those things away, plus a mouse, keyboard, and the standard gaming rig of a serious gamer, and replace it with...XBox Live? What will be left?

I am unsure how an MMO developed for console could possibly be as in depth as Guild Wars or Lineage or WoW. Besides the fact that @ Jess, I completely agree that if you create the "micro-payment" system, the content will take a hit. I'm still mad WoW is instituting paid transfers.

Let me be frank. I am still somewhat irked that I have to pay 15 bucks a month for a game I already paid for, but I do because of the community, the attentive customer service and the continually added content. If either XBox Live, the proposed online Sony service, of whatever Nintendo has up it's sleeve can mimic it, awesome, but, I can't see what they'd put out...cmon a Halo MMO? where they figure out how to create infinite Master Chiefs?

It seems like next gen should focus on making games worth purchasing for 60-80 bucks, rather than taking on more and more increasingly complex projects, and then...failing miserably.

However, it might be nice to play a game without a keyboard, cause typing "wtflolbbqnub" is very time-consuming ;)

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