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Arnie

Member since: Jul 17th, 2006

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Game of Thrones: Genesis screens actually have a throne

Jul 12th 2011 11:29AM (Joystiq)
Smart of them to release screens today when the 5th book of the series comes out.

Take Amy's hand on PSN this summer

Jun 21st 2011 1:18AM (Joystiq)
So I think a good line for the back of the virtual box would be "The Ultimate Escort Mission".

PlayStation Vita launches globally by end of 2011, starting at $249

Jun 6th 2011 9:37PM (Joystiq)
That price is pretty good for the specs. Phones half that cost 200$ on contract(of course they are a phone)

Xbox Live Summer of Arcade 2011 kicks off July 20

Jun 6th 2011 3:27PM (Joystiq)
I think this lineup will finally convince me to take up MS on their offer of buy 4 & get the 5th free. Have been looking forward to all of these (well maybe except Fruit Ninja)

Xbox 360 seeing stronger sales with age, 55 million consoles sold globally

Jun 3rd 2011 11:10AM (Joystiq)
I think one big reason for this is because of the proliferation of HDTvs in the general marketplace. Most folks did not buy new HDTVs till they became much cheaper & now that both the 360 & HDTV are much more affordable they are picking them up.

The Witcher 2 review: Taught with peril

May 31st 2011 10:51AM (Joystiq)
I love how folks try to justify the lack of a proper tutorial as 'being hardcore'. No its not, stop trying to pretend or say otherwise. Its an amazing game with beautiful visuals, decent story line with some good morality choices( lots of shades of grey). One on One Geralt is almost comically powerful than his victims. He moves much faster than them and can hit faster. The challenge in the game is to try & isolate the groups which attack you. If you don't you die its as simple as that. What the game could have really used was a good basic explanation of each of the signs & a sample situation where it should be used. Yrden for larger bosses, Axii for some good diversion, Ignii with Dragons Puff is a good DoT, Quen for getting some good hits in & then rolling away. The game is do-able but its mechanics are NOT explained & its not its hardcore nature which prevents this but rather a lack of vision in the tutorial section of the game.

New logo, trademark lend credence to Bungie 'Destiny' project

May 19th 2011 7:18PM (Joystiq)
That looks like a Vagina to me.

Joyswag: The Witcher 2: Assassins of Kings, The Witcher: Enhanced Edition codes

May 16th 2011 4:33PM (Joystiq)
Humans of course, biggest monsters of them all!

Joyswag: Dreamcast Collection, soundtrack vinyl and 'Still Thinking' hoodie

Mar 21st 2011 6:57PM (Joystiq)
None, cause I did not have a Sega game Console.

Review: Dragon Age II

Mar 17th 2011 8:46PM (Big Download)
One thing I absolutely hated about this was the immense limitations in area maps. Bioware did this with Mass Effect 1 where every area looks like the one before with only the placement of crates being changed. I think after working on the combat they kinda just phoned the rest of the game in. Another thing I noticed was the crazy idea of missing characters. In my first play through as mage I missed getting Isabella completely. Also, the story I played through was not the best IMO. Also, there were outright inconsistencies in the game, for example in the game I played one of my companions died & yet in the final synopsis Varric says that the all of my companions left me except the guy who died(which was of course completely wrong). I felt the payoff in the end was not to my liking & was not epic at all. In the first game, it was awesome cause I ended the blight & changed the destiny of Ferelden by my other choices but here it did not feel so at least with the ending I played with.

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