D man
Member since: Dec 5th, 2005
D man's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 14 Comments |
| Engadget | 5 Comments |
| Joystiq Playstation | 1 Comment |
| Joystiq Xbox | 4 Comments |


Poll: 63% of gamers to buy a DS lite in Japan [update1]
Feb 13th 2006 12:04AM (Joystiq)Single player gaming doomed, say execs [UPDATE 1]
Feb 11th 2006 11:54AM (Joystiq)When I play single player games, I feel that if I need help from someone else it is like having to go ask someone else how to read. Because in truth that is what it is taking from me. His opinion of "introverted geeks", or introverts in a meyers-briggs colors his entire paper. I read by myself. I don't go and discuss it with other people. I don't really seek approval of others, because I don't need to. This guy writing seems to indicate that he thinks along the same lines as those psuedojocks that bully people because they are different.
About roleplaying rich experiences not ending, lets remember this guy works for SOE and if anyone can frell up a roleplaying story it is those guys. SWG anyone? The only almost rich storyline in the whole game is Mustafar and that is only skin deep.
I think most of the people here agree with me "that the world if full of stupid people, so meet me at the mission at midnight we'll divy up there". Interacting with other people in a game is more of a social drug. I don't think it is healthy. At least when you are playing a single player game you are escaping into a single unified world that has a goal. I helped create versions of this drug for several years on some early MUDs as a creator and coder. I know the effect it has on people.
New iPod nano uses human skin to transmit audio
Feb 10th 2006 12:33PM (Engadget)Physical game media "will be ridiculous" says Moore of Microsoft
Feb 10th 2006 11:59AM (Joystiq)rest: Assuming that buy once = download once is a fallacy. For the intermediate time between no downloads and all streaming, we don't know how they will handle redownloading of cached games. I think they are more likely to let you download the game but require that the user has to be the same, moving away from the "book" form of licensing as we are used to on games (aka Borland's original licensing scheme for software 1 person can have it open at a time per copy). I don't know how this affects multiplayer on the same console, but I'm sure that they will allow you to move your ID from one console to another in a somewhat secure fashion to eliminate the likelyhood of someone just saying they are someone else to play a game. In reference to the loss of cheap games, I don't think that will happen. If they have sufficient server space (which is easy) then there would be no reason NOT to offer games at a massive discount after the game isn't very popular. They could just leave them available for purchase and download in the "bargain basement bin" for as long as the servers are around. It is more likely that you will be able to get them for cheaper after they become unpopular since it will cost them very little to let you download one more copy. Think platinum hits on steroids.
Curing MMORPG inertia
Feb 10th 2006 11:14AM (Joystiq)Good news for PS3 launch supply
Feb 9th 2006 10:42PM (Joystiq)I hate to have to agree with m3mnoch, but I think that his predictions are closer to probable.
http://www.megatokyo.com/index.php?strip_id=33
Curing MMORPG inertia
Feb 9th 2006 9:58PM (Joystiq)Oh and I've not been a particular fan of exploits like that. If you have to exploit to do something in the game in a reasonable amount of time, energy and frustration, then the game is designed wrong.
Curing MMORPG inertia
Feb 9th 2006 9:38AM (Joystiq)DOJ begs judge to halt Blackberry shutdown
Feb 2nd 2006 8:41PM (Engadget)New FFXII info: prepare for long gaming sessions [Update 1]
Feb 2nd 2006 8:28PM (Joystiq)