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D man

Member since: Dec 5th, 2005

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Poll: 63% of gamers to buy a DS lite in Japan [update1]

Feb 13th 2006 12:04AM (Joystiq)
I own one and I will get a DS Lite. I'll probably hand my DS off to someone else so they can enjoy it as well.

Single player gaming doomed, say execs [UPDATE 1]

Feb 11th 2006 11:54AM (Joystiq)
I'll add my opinion. I think he has missed the mark. Part of his reason for the aberration is cooperative play. How many people here played with their friends outside and not just against them? When I played war, me and my friends usually used fake guns against imaginary opponents. These were asymmetric games as your imaginary friends and opponents are part of your own psyche.

When I play single player games, I feel that if I need help from someone else it is like having to go ask someone else how to read. Because in truth that is what it is taking from me. His opinion of "introverted geeks", or introverts in a meyers-briggs colors his entire paper. I read by myself. I don't go and discuss it with other people. I don't really seek approval of others, because I don't need to. This guy writing seems to indicate that he thinks along the same lines as those psuedojocks that bully people because they are different.

About roleplaying rich experiences not ending, lets remember this guy works for SOE and if anyone can frell up a roleplaying story it is those guys. SWG anyone? The only almost rich storyline in the whole game is Mustafar and that is only skin deep.

I think most of the people here agree with me "that the world if full of stupid people, so meet me at the mission at midnight we'll divy up there". Interacting with other people in a game is more of a social drug. I don't think it is healthy. At least when you are playing a single player game you are escaping into a single unified world that has a goal. I helped create versions of this drug for several years on some early MUDs as a creator and coder. I know the effect it has on people.

New iPod nano uses human skin to transmit audio

Feb 10th 2006 12:33PM (Engadget)
Wasn't there a test that ran a watch off of your bodies electricity? If I remember right the people always felt run down. So much for being a coppertop right? I wonder if that will affect this.

Physical game media "will be ridiculous" says Moore of Microsoft

Feb 10th 2006 11:59AM (Joystiq)
epobirs: I know a LOT of places in the US that do not have any form of home broadband available (yes you can talk the local telco into laying cable to your home at huge expense). Sure they are more rural or small town areas, but they do exist and I play online with friends who are stuck on modems still due to this.

rest: Assuming that buy once = download once is a fallacy. For the intermediate time between no downloads and all streaming, we don't know how they will handle redownloading of cached games. I think they are more likely to let you download the game but require that the user has to be the same, moving away from the "book" form of licensing as we are used to on games (aka Borland's original licensing scheme for software 1 person can have it open at a time per copy). I don't know how this affects multiplayer on the same console, but I'm sure that they will allow you to move your ID from one console to another in a somewhat secure fashion to eliminate the likelyhood of someone just saying they are someone else to play a game. In reference to the loss of cheap games, I don't think that will happen. If they have sufficient server space (which is easy) then there would be no reason NOT to offer games at a massive discount after the game isn't very popular. They could just leave them available for purchase and download in the "bargain basement bin" for as long as the servers are around. It is more likely that you will be able to get them for cheaper after they become unpopular since it will cost them very little to let you download one more copy. Think platinum hits on steroids.

Curing MMORPG inertia

Feb 10th 2006 11:14AM (Joystiq)
ck: Ennui might be the cause, though it is more frustration at not seeing your xp bar go up after several sessions of doing insanely boring grinding, but I think they are trying to say that inertia is equal to the loss of momentum to the players. Velocity in this case is the sense of achievement/time played. Mass in this case is player willpower. Once achievement/time played goes to 0 the willpower resists achievement acceleration, thus inertia. I think would could come up with more functions and maybe even add in relativity if you want.


Good news for PS3 launch supply

Feb 9th 2006 10:42PM (Joystiq)
I agree with you gamer1. If Microsoft had not shipped a single console to Japan and delayed the European launch enough to get a good foothold, they might have had a chance. I think they lost too much momentum with these rediculous shortages. They could have start shipping to Japan after someone started releasing the games more aligned with the Japanese market and still hit the shelves prior to golden week (though talk about a nasty challenger... like going up against Survivor in time slots).

I hate to have to agree with m3mnoch, but I think that his predictions are closer to probable.

http://www.megatokyo.com/index.php?strip_id=33

Curing MMORPG inertia

Feb 9th 2006 9:58PM (Joystiq)
#21: I enjoyed the flexibility of the previous game. The new game just isn't fun for me anymore. I have several masters badges that I earned, but not necessarily by doing only one thing over and over again (I did lots of different things) even for my favorite classes which were art, arch, sw & particularly ID. IMO SWG has moved away from what made it closer to the "good continual play" MMO to something that wears out quickly.

Oh and I've not been a particular fan of exploits like that. If you have to exploit to do something in the game in a reasonable amount of time, energy and frustration, then the game is designed wrong.

Curing MMORPG inertia

Feb 9th 2006 9:38AM (Joystiq)
I wholeheartedly agree. Prior to the NGE on Star Wars, it was moderately simple to get to the template you want, unless you wanted a Jedi, of course. Now they penalize the adults who used to be the primary segment of the population by making it so that you have to play a lot to get up to a usable level in much the same way WoW is. In their attempt to make the game more dynamic, they have really just made it more repetative, as you run out of quests that give any good amount of xp early on and are forced to do the same veractile quest over and over and over and over, or maybe some other quest that is instead of short and fast long and drawn out that gives you about the same xp in the same period of time. I played a heavily templated character who now is stuck at level 86 (of 90). I personally have given up and handed SOE my resignation in the form of cancelling my subscription.

DOJ begs judge to halt Blackberry shutdown

Feb 2nd 2006 8:41PM (Engadget)
I think the reason that it being any foreign company (even Canadian) is the requirement that good relations are retained. I know that last year I wanted to get a pretty simple file conversion software that would allow me to turn one type of 3d file into another, but my company, whom has a large number of gov't contracts, told me in no uncertain terms "NO!".

New FFXII info: prepare for long gaming sessions [Update 1]

Feb 2nd 2006 8:28PM (Joystiq)
I loved the movie that was the cutscenes of FFX, but there are times that the dialog is really just too cheeselike and should be skipped at all costs. I don't like save points, but I hate random battles that you have to run around for hours (or days) just to level up in order to face a bad guy. How is that different than a side scrolling shooting game like Ninja Scroll where you run around and make sure you get power ups so the boss battle is manageable? Make the defining characteristic of winning be some skill that you have obtained not persaverance by killing millions of demon crazed chocobos. If they do this then it wouldn't be so far of a stretch to just let a person save wherever they want.

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