I mean, if you move to a new town, do you automatically expect to have friends right away? Or do you complain that everything looks the same when you don't go outside? Just like anything else, you get out of SL what you put into it. If you don't put any time or energy into finding new things, or people, you're not going to get anything out of it.
Why is this guy getting paid to try to discover that online societies that rise up inside of games have social mores? Sociology 101 teaches you that! And, just like in any society, ignoring the mores will not allow you to fit well into society!
So, not only was he "acting like a jerk", he was purposefully ignoring the rules set up by the society. Of course people were pissed at him. The only thing that's remarkable about this whole thing was that he didn't know it would happen from the start.
Personally, I think he just likes being a jerk, and wanted to get paid to play an MMO and grief people. I hope the review board looks at this guy long and hard.
So, then, there should be no banning for griefing, because, obviously, if the game allows it, it's all alright? Someone goes and PKs you at L1 when they're max level, and just camps the respawn point and kills you every time you spawn, that's perfectly alright, since the game allows it?
They weren't angry with him for PvPing in a PvP zone. The other people were PvPing as well, or else they wouldn't have gotten close enough for him to use his little "trick".
They're pissed at him for griefing. His "trick" was to teleport people into NPCs, who would kill them and earn the player XP debt. If he had actually fought them and defeated them himself, no one would be saying a word about it.
It's kinda like what would happen if, in WoW, someone figured out a way to damage your equipment, and did it to you over and over and over again. Eventually you'd get pissed off at the guy, even if his "trick" was perfectly within the rules of the game. That is basically what this whole thing boils down to.
The Elder Scrolls would never work as an MMO, Bethesda has said as much, and I know that I would be much less interested in exploring the world if I was grouping up with a bunch of people to grind out a quest, and I couldn't use my own methods of finishing a quest.
That's not saying that I don't want them to make an Elder Scrolls game online, though, just, single player. The way I see it, if you set it up like an SPMOG (Single-Player Massive Online Game), with the entire continent of Tamriel to explore, I would gladly pay $15 to play that, as long as they kept on adding content.
Some games that I _would_ like to see made into MMOs, though, are:
Cyberpunk 2020: The closest game you can get to the writings of William Gibson. Lots of combat, lots of computer hacking, rockerboys and medias, no elves.
Paranoia: Yeah, you likely wouldn't be able to advance far, but if someone could put out a Paranoia MMO, and make it as much fun to play online as it is to play with a group, it could work like gangbusters.
Dune MMO: I don't know, maybe someone could think of some way to get this to work?
I was thinking about an Amber MMO, but, now that I think more about it, I don't know that that would work very well, or would be something I'd want to play online.
Myst novel optioned for film
Jul 30th 2009 12:50PM (Joystiq)YES! SLAVERY IS BAD! WE GET IT ALREADY!
Beneath a Steel Sky remastered for iPhone
Jul 30th 2009 12:33PM (Joystiq)Anti-Aliased: The reason why you hate Second Life and a few ways to fix that pt. 2
Jul 10th 2009 10:20AM (Massively)I mean, if you move to a new town, do you automatically expect to have friends right away? Or do you complain that everything looks the same when you don't go outside? Just like anything else, you get out of SL what you put into it. If you don't put any time or energy into finding new things, or people, you're not going to get anything out of it.
Loyola University professor drives City of Heroes/Villains players crazy, all for sociology
Jul 9th 2009 12:35PM (Massively)http://en.wikipedia.org/wiki/Mores
So, not only was he "acting like a jerk", he was purposefully ignoring the rules set up by the society. Of course people were pissed at him. The only thing that's remarkable about this whole thing was that he didn't know it would happen from the start.
Personally, I think he just likes being a jerk, and wanted to get paid to play an MMO and grief people. I hope the review board looks at this guy long and hard.
Loyola University professor drives City of Heroes/Villains players crazy, all for sociology
Jul 9th 2009 12:14PM (Massively)And when they did, he stopped playing, because "it wasn't fun anymore."
Loyola University professor drives City of Heroes/Villains players crazy, all for sociology
Jul 9th 2009 12:10PM (Massively)So, then, there should be no banning for griefing, because, obviously, if the game allows it, it's all alright? Someone goes and PKs you at L1 when they're max level, and just camps the respawn point and kills you every time you spawn, that's perfectly alright, since the game allows it?
Is that your position?
Professor griefs City of Heroes, writes report on response
Jul 8th 2009 4:50PM (Joystiq)They're pissed at him for griefing. His "trick" was to teleport people into NPCs, who would kill them and earn the player XP debt. If he had actually fought them and defeated them himself, no one would be saying a word about it.
It's kinda like what would happen if, in WoW, someone figured out a way to damage your equipment, and did it to you over and over and over again. Eventually you'd get pissed off at the guy, even if his "trick" was perfectly within the rules of the game. That is basically what this whole thing boils down to.
PSA: 'Penn & Teller: Bullshit!' episode on video games airs this week, features Jack Thompson
Jul 8th 2009 4:37PM (Joystiq)You can't have fire without gravity either (if you don't do any research on combustion in space), but I don't see that as part of the fire triangle.
Fan recreating Kojima's Snatcher in Crysis Wars
Jul 8th 2009 4:34PM (Joystiq)And, I mean, really, it shipped on a single CD. I'm sure that the DS cards are at least a gig, right?
The Daily Grind: Games that should be MMOs?
Jun 12th 2009 11:22AM (Massively)That's not saying that I don't want them to make an Elder Scrolls game online, though, just, single player. The way I see it, if you set it up like an SPMOG (Single-Player Massive Online Game), with the entire continent of Tamriel to explore, I would gladly pay $15 to play that, as long as they kept on adding content.
Some games that I _would_ like to see made into MMOs, though, are:
Cyberpunk 2020: The closest game you can get to the writings of William Gibson. Lots of combat, lots of computer hacking, rockerboys and medias, no elves.
Paranoia: Yeah, you likely wouldn't be able to advance far, but if someone could put out a Paranoia MMO, and make it as much fun to play online as it is to play with a group, it could work like gangbusters.
Dune MMO: I don't know, maybe someone could think of some way to get this to work?
I was thinking about an Amber MMO, but, now that I think more about it, I don't know that that would work very well, or would be something I'd want to play online.