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Rob

Member since: Nov 28th, 2008

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Street Fighter X Tekken producer explains absent Xbox 360 co-op

Mar 14th 2012 12:42PM (Joystiq)
Bulldookie.

They keep trying to write it off as something wrong with the 360's architecture but the fact of the matter is it has been done before on the 360 with no problems. And with far more complicated games than a goddamned 2D fighter.

This reeks of either sheer laziness or cutting corners to rush the game through.

Assassin's Creed 3's gorgeous pre-order bonus at GameStop

Mar 7th 2012 8:32AM (Joystiq)
Careful. If you want some kind of collectors edition but aren't given the option at the time, be sure you know what the store's plans are if CE versions are announced later.

Gamestop loves doing pre orders way in advance, but they often do so without specifying any CE option (usually because they have no idea what will be available).
The problem with some stores doing this is Gamestop doesn't always do a great job of notifying people of limited pre order periods (as is the trend now) for those CE versions...so you can easily miss the window if they do that.

PSA: How to open your ports for Battlefield 3

Oct 29th 2011 9:18PM (Joystiq)
Done. But I should not have to open up 11 ports just to play Battlefield 3 without every other death feeling kind of..."bullshitty."

Their latency issues were brought up during beta. They claimed it was addressed in the final build. Here it is out of beta and I still regularly see the same shit:
- Getting the jump on someone and getting several shots off all registering hits only to see them shoot once or twice after, kill you almost immediately, and scurry off with 100% health.
- Getting hit by someone's potshots and ducking back well into solid cover only to have them still magically hit/kill you.
- Insta-death from non-headshots from smaller arms. It's less of a problem only because they made those weapons weaker but it's still there, it just happens less frequently.

EA is fixing these issues found in the Battlefield 3 open beta

Oct 2nd 2011 12:33AM (Joystiq)
@NukeAssault Yep, they sort of mention it on that list.
"Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage."

It's kind of a big problem though. I'm used to playing on hardcore servers where it's almost one-shot kills anyway but in this game it's really ridiculous at times.

If you're sprinting from one spot to another and someone manages to graze you with a lucky pot-shot from certain guns you're dead immediately, no headshot required.
Yet if someone is standing still and you're pumping a full magazine worth of short bursts at them they can take a number of hits to down.

I've also noticed a number of people exploiting and sort of hiding themselves in geometry in weird ways, making them invulnerable to explosive damage and harder to hit.

If it were three days into a beta for a game that was months away i would understand some of these issues. But this game is less than a month away.

I REALLY hoped this beta was just an earlier build like people claimed. But judging from these fixes, it isn't...this is the state of the game now. Similar to the state of Medal of Honor during the beta before it's release. That worries me a little.

Artist transforms famous games into book covers

Jul 14th 2011 3:10AM (Joystiq)
@(Unverified) Came in to point this out.

My fine art professors back in college would have called it, "inspiration."

Japan takes vending machines to their logical, 47-inch touchscreen extreme

Aug 11th 2010 2:58PM (Engadget)
@num0 That's pretty good. It'd probably be a little higher if Japanese people...well, you know.

Rock 'em Sock 'em Robots goes motion-controlled for TI design challenge

Aug 8th 2010 6:48PM (Engadget)
Welcome, my friends, to the FUTURE.

Graduate student erases pedestrians from Google Street View

Aug 8th 2010 2:52PM (Engadget)
I'm betting Google tried this, got similar not-so-great results, found it had the same issues with people moving with the camera and crowds, and they scrapped the idea.

It's a good idea, but too limited.

San Francisco rolls out new smart parking meters with 'demand-responsive pricing'

Aug 7th 2010 2:22PM (Engadget)
So basically it's just an automated price gouging system. Neat.

San Francisco rolls out new smart parking meters with 'demand-responsive pricing'

Aug 7th 2010 2:21PM (Engadget)
@MiddleWay That doesn't change the fact that at its core it's another case of nickel and diming...simple greed under the thin veil of "economics" or business. Frankly, people like you and 'bob' are the reason this sort of profiteering disguised as supply and demand remains an ongoing problem.

A sucker is born every minute.

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