Brad
Member since: Jun 21st, 2005
Brad's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 22 Comments |
| TUAW.com | 4 Comments |
| Engadget | 15 Comments |
| Engadget HD | 1 Comment |
| Joystiq Nintendo | 22 Comments |
| Joystiq Xbox | 3 Comments |
| Engadget Mobile | 1 Comment |
| Big Download | 1 Comment |


Dead Space devs cooking up Dante's Inferno
Dec 16th 2008 12:08PM (Joystiq)Google map to the Fallout 3 Wasteland
Nov 20th 2008 10:25AM (Joystiq)Joyswag: Fallout 3 + game guide
Nov 4th 2008 12:37PM (Joystiq)Somehow, I was the only one of them that figured out how to detonate them in mid-air... but then again, the fact that I never told them may have had something to do with it. Oh well.
Super Street Fighter II Turbo HDR finished, submitted, targeted for Nov.
Nov 4th 2008 12:31PM (Joystiq)Big Ideas: Why technology shouldn't drive the games industry
Oct 9th 2008 10:38AM (Big Download)Gaming is currently in a transition phase similar to what film went through 90 years ago. After the initial fascination with sound (and later, color) wore off and these technologies became the norm, it was the artists and the stories they told that made celluloid a true artistic medium.
The same thing will happen with gaming. Once the ability to implement true-to-life graphics and physics with relatively little effort becomes the norm, the medium will start to rely less on the technology and more about the artisans using the technology.
To an extent, this is already happening. Games built around stories, ideas, and design (BioShock, Mass Effect) are currently some of the most popular and best-selling games whereas games that look and feel more like tech demos (Fracture, Force Unleashed) are getting less and less attention. The responsibility of innovation is shifting from the engineers (both software and hardware) to the designers; and they're starting to realize that gamers want more than just better looking versions of last-gen titles.
Joystiq live from Nintendo's fall media summit
Oct 2nd 2008 1:36PM (Joystiq)Point/Counterpoint: WiiSpeak vs. ISpeak
Sep 15th 2008 4:16PM (Joystiq Nintendo)Wii Music: sitar-studded instrument roundup!
Sep 15th 2008 4:08PM (Joystiq Nintendo)Wii Warm Up: Positioning
Aug 15th 2008 9:39AM (Joystiq Nintendo)Peer inside Sega's secret game cave
Aug 15th 2008 8:59AM (Joystiq)