extremus
Member since: Dec 1st, 2008
extremus's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 31 Comments |
| Joystiq Nintendo | 1 Comment |
Featured Stories
Earth Defense Force 2025 adds another cheesy chapter to D3's bug book
Posted on Jun 18th 2013 2:00PM

Telltale Games does 40% of its business on consoles
Apr 22nd 2010 11:24PM (Joystiq)I think that the downloadable market could potentially be a huge and profitable way for lesser-known but still quality games to do well instead of having to compete directly against the major disc-based franchises. There already is a much wider representation of genres on PSN and XBox LIVE than there are in either console's disc-based library. Honestly I don't care if the games are disc-based or not; if they're good enough and are what I am looking for, I'll buy them.
Review: Perfect Dark (XBLA)
Mar 17th 2010 1:41PM (Joystiq)Review: Perfect Dark (XBLA)
Mar 17th 2010 1:04PM (Joystiq)Review: Perfect Dark (XBLA)
Mar 17th 2010 1:02PM (Joystiq)Review: Perfect Dark (XBLA)
Mar 17th 2010 12:46PM (Joystiq)Review: Perfect Dark (XBLA)
Mar 17th 2010 12:38PM (Joystiq)For any of you "majority" folks out there accusing me or other lefties of overreacting, just consider how you'd feel if, say, Halo Reach came out this fall with ONLY southpaw configurations. Would it be worth it to you to learn to adjust when you'd be at a constant disadvantage against natural lefties, or would you just return the game? Too bad you can't return downloadable content, because I'm calling bull-caca on this one. This is one of the worst fan service blunders I've ever seen from a developer, and unless Rare gets a Southpaw patch out FAST, I'll always consider this release on par with PD Zero which launched with the XBox 360. Yeah, that bad.
Final Fantasy XIII director comments on linearity, early reviews
Feb 16th 2010 12:22PM (Joystiq)Final Fantasy XIII director comments on linearity, early reviews
Feb 16th 2010 12:01PM (Joystiq)The last time I felt that in a game was during an event about midway through Sega's awesome Valkyria Chronicles (I won't spoil it here; if you haven't played it yet and consider yourself a gamer of any standing you need to do so NOW). Sure, there are other types of emotion that games can create, from the apprehension of survival horror titles to the adrenaline rush of first-person shooters, but I'm talking about genuine, sympathetic "Old Yeller" moments. You don't get that in a sandbox RPG where you customize and design your character down to their tattoos and simply wander around; the only thing you're not controlling are the pre-made "event triggers" and the high-definition cutscenes. All of that's fine if that's your preference, but for me the ability to get to know the characters I'm playing with (or as) through dialogue and superb storytelling trumps graphical presentation in terms of importance (don't get me wrong though; graphics and sound are very important, too). Seeing Cecil's superdeformed head slump forward in shame when he had to steal the crystal from Mysidia in Final Fantasy IV (II when I first played the SNES version), the fantastic opera scene from Final Fantasy VI, or learning the guy who'd been building the aircraft in Panzer Dragoon Saga had been killed in a test flight late in the game are just two examples of how great storytelling overcomes technical limitations. And you can't experience stuff like that playing as a lone wolf character going for your next bounty or mini-quest.
Bottom line: western RPGs and SRPGs are fine for the folks who enjoy them, but there are plenty of us who long for the return of superb linear, character driven, JRPG flavor in our quests. Final Fantasy XIII is already near the top of my "to get" list; now let's see some more great franchises make a return to their roots! Sega, I'm looking at you especially; where are our new Phantasy Star (Algol-based, please), Shining Force, Dragon Force, Panzer Dragoon Saga, and Skies of Arcadia installments? Stop adjusting Sonic's quills back and forth (what a pathetic debate) and bring us the franchises that REALLY made you great back in the day!
Final Fantasy XIII director comments on linearity, early reviews
Feb 16th 2010 11:26AM (Joystiq)Cases in point: the Phantasy Star series, which rivaled the early Final Fantasy games in terms of quality, haven't seen a traditional turn-based entry since the Sega Genesis; instead we've gotten mostly frankly mediocre pseudo-online, 3D iterations from an entirely different continuity. Final Fantasy began to ditch its menu-based, linear format in favor of increasingly more radical design changes after FF IX on the PS1. The excellent Lunar series hasn't been seen since the late 90s on the PS1 remake, Lunar 2: Eternal Blue (although a very good-looking update to the original Lunar is headed to PSP soon). Skies of Arcadia, which won EGM's Game of the Month award twice (and over a year apart), was Sega's last true console turn-based RPG, and while a remake was made for the GameCube the original was on the Sega Dreamcast.
I know different gamers have differing tastes and preferences, but a huge mistake the American market is making is in assuming that ALL gamers here desire a sandbox, button mashing experience. While I do enjoy some real-time games, I frankly prefer turn-based mechanics and linear, party-based, story based gameplay when it comes to my RPGs and SRPGs. I like the ability to put my feet up on the couch and plan out my strategies, to be able to relax and enjoy a well-told 50 to 100-hour long story (how many modern games can boast that with any real quality nowadays, by the way?), offline and totally free of random idiots who are more likely to backstab you or drop out of the game than they are to help you. I hope a lot of Japanese developers are reading this, because a whole lot of other American videogaming hobbyists feel exactly the same way.
Battlefield: Bad Company 2 to have day-one DLC
Feb 10th 2010 11:15AM (Joystiq)