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praeter

Member since: Dec 2nd, 2008

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Joystiq interview: NCsoft talks about updating City of Heroes, keeping it relevant

Dec 2nd 2008 1:29PM (Joystiq)
4 yr vet of the game here. I'd like to offer the voice of someone who really doesn't pvp much at all. The draw of the game for me is designing a character (theme, backstory, look, etc.), and then career-ing them to 50. So, part of the reason I don't pvp, probably the biggest reason, is because I love the pve experience. As long as they keep adding to that like they have, they'll still have my subscription.

The other reason I don't pvp is because I tried it a few times, and other than the times like I spent in a pvp zone with like 5+ of my SG buddies, it wasn't very fun. The primary reason is wasn't fun, to me, was Stalkers, and I see this as the primary reason for the travel power suppression. Every single Stalker I have ever faced is just a huge wuss. Every Stalker I've ever faced takes TP or SS, and basically once they don't finish you in two hits, they run.
The formula is, basically:
* AS, one more attack to finish off, then run
Or
* TP Foe, AS, one more attack, run.

Without the travel suppression, a Stalker might as well be limited to Hide, AS, travel power, one or two toggle defenses, 1 other moderate damage attack, maybe tp foe. All the other powers are useless, literally. They are never used. Besides, you get travel power suppressed when you attack in PvE, so it's also consistent with the rest of the game.

Thankfully, I hear they've added a delay between TP Foe and AS. What a crock that was.

Anyway, my own gripes about Stalkers and pvp aside, this talk about the hardcore PvP'ers being the unsung lifeblood of the game seems suspect. Issue14 itself pretty much states that the PvE side of the game is important enough to devote a whole issue to.

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