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Y. Kurokawa

Member since: Jan 10th, 2009

Y. Kurokawa's Latest Comments

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Joystiq108 Comments
Engadget5 Comments
Joystiq Playstation1 Comment
Joystiq Nintendo5 Comments

Vessel transforms from liquid to Steam on March 1

Jan 22nd 2012 8:14PM (Joystiq)
That is too awesome! I'm loving how it works.

Weekly Webcomic Wrapup is pumping the jams

Jan 22nd 2012 9:20AM (Joystiq)
Ha. The BitF was pretty good. XD

And I'll have to politely disagree about that particular Sonic selection. That has some of the cheesiest lyrics I've ever heard. Best Sonic music in my book are the ones from Sonic and Sonic 2, as well as Sonic Colors.

Yeah - I'm going to go out on Saturday night (which I did) playing that in my car. You're nuts.

Why silly JRPG dialogue may not be a problem

Jan 20th 2012 11:40PM (Joystiq)
@James816

Final Fantasy XII had some very well-written dialogue. The VA's were outstanding as well. It is my favorite in terms of text hands-down.

Why silly JRPG dialogue may not be a problem

Jan 20th 2012 8:11PM (Joystiq)
@(Unverified)

I've not considered RPG's to be much of a spectator thing anyway. I love them, but it's *really* boring to watch someone else play it.

Why silly JRPG dialogue may not be a problem

Jan 20th 2012 8:08PM (Joystiq)
I think that the major reason people like or dislike JRPG's is in how they interpret the dialogue. If they try to take it too seriously or try to form parallels with how the world works in general - it turns them off.

I find that even if the dialogue is somewhat quirky - I can wrap my mind around its intended meaning. In that way - it still makes sense, and it doesn't detract from the gameplay too much. I often miss many of the typos and such in games because my mind automatically fixes the mistakes.

I find that if a person reads into things too literally, and gets hung up on the beaks, they lose interest.

It's like driving down a rough road. Some people will look at the direction the road is taking, while others will focus on the condition the road is in.

In many cases, it's not the game that needs to lighten up - but it's the player that needs to relax a bit - or play something else.

Amy review: Survival boredom

Jan 18th 2012 3:51PM (Joystiq)
@Prakras TCys

The sad thing is - the game wins in the end. Since its a PSN title, you can't sell it, you can't return it - you can't even break the disc in a fit of rage.

You can delete it - but how satisfying is that? I want shrapnel damnit!

3DS, Nintendo lead Japan's 30 best-selling games of 2011

Jan 16th 2012 8:27PM (Joystiq)
Wait - the top game only did 1.6 million in sales? Only two games broke 1 million this year? That earthquake took a strip out of the gaming community - that's for sure. These numbers are downright anemic compared to past years.

Of course - 1.6 million is nothing to slouch at - but we forget the credit -crushing 3.8 million copies of Monster Hunter 3 Freedom sold last year, as well as 2 million+ copies *each* for Pokemon Black and White. In fact - I think the top ten broke 1 million last year.

In 2009, DragonQuest IX sold 4 million+ - and I think the top 4 or so were all 2 million+ sellers (New SMB, Tomodachi, HeatGold/SoulSIlver etc.)

Atelier Meruru: The Apprentice of Arland transmutes NA and EU in May

Jan 15th 2012 3:41PM (Joystiq)
@Regault

I guess every game that has 'Final Fantasy' in the title means they're all related too, right? Don't be daft.

These three games are a separate story arc - just because they all have 'Atelier' in the title doesn't mean they're all related you know. Hence my comment: 'sad to see *this* little epic end."

Atelier Meruru: The Apprentice of Arland transmutes NA and EU in May

Jan 14th 2012 11:18PM (Joystiq)
FInally the last one. Going to be kinda sad to see this little epic end. The first two were time well-spent - and I expect this one to be no exception.

Why Final Fantasy XIII just didn't work

Jan 13th 2012 7:08PM (Joystiq)
@liquidsoap89

Ah yes indeed. The After Years - forgot about that one. I stand corrected then. Thank you.

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