That graph sure isn't backwards... amount of free time for gaming (red curve) goes down as you get older, and "ability to buy pricey game stuff" (black curve) goes up as you get older - all going to the right.
This graph is really a chart of disposable income - The optimal time for me was probably during college. Especially that year where I didn't really do anything.
I can definitely see a connection. I've played a lot of Tetris in my life, and now everytime I move or have to pack up a car I'm always rearranging thing to use up every available inch of space.
That's probably just like playing a shooter and then going on a killing spree.
I prefer the health regeneration to the absolute nonsense that was in Prey - you die, but come right back to the same spot without any trouble? I just started running through that game to watch cut-scenes (which were okay and all, but I thought I was going to play a game, not watch it)
Publishers should be more selective when releasing demos (for their own good). I'd say a good number of sales of Dead Rising were influenced by the demo (mine was - but I wish I had just stuck with the demo), but this will probably just hurt sales of this game.
Good news for gamers though - we get to avoid the crap.
Bah - I'd rather not have the exclusive episodes. I don't think I've ever managed to finish one of the GTA games. I hope they didn't pay much money for this... If MS is going to spend money on exclusive content I would rather they did it on an entire game - although I may not be in the majority since the GTA games seem to draw tons of rabid fans.
I'm not sure how this helps MS outside of the hardcore fans anyway. Does anyone think there will be any sort of concerted marketing effort to drill this home to everyday videogame consumers (who might not have otherwise bought a 360)?
I think saying a RTS game would not work on a console is a little unimaginitive. And I'm not just talking about changing the control scheme.
An RTS doesn't have to follow the formulaic "arrange all your little pieces and move groups of armies in for battle" (although it appears this game may do that).
All you really need to make these games work on a console is a format that doesn't require constant control (meaning you don't have to constantly be doing something to win).
An illustrative example might be trading stocks - the markets move in real-time, but trading non-stop will usually yield poor results (discounting arbitraguers).
Essentially you need more emphasis on the strategy and less on the real-time.
Time Warner looks to grab 10% of SCI
Oct 24th 2006 7:26AM (Joystiq)Would you hit on her when the family gets together for turkey day and the like?
Surviving Sony Gamer's Day
Oct 20th 2006 5:31PM (Joystiq)Picture it: the first paradox of gaming
Sep 30th 2006 7:11AM (Joystiq)This graph is really a chart of disposable income - The optimal time for me was probably during college. Especially that year where I didn't really do anything.
The Political Game: Video games made me do it
Sep 29th 2006 1:35PM (Joystiq)That's probably just like playing a shooter and then going on a killing spree.
Take-Two stock up 60%
Sep 28th 2006 3:53PM (Joystiq)X06: Gears of War impressions
Sep 27th 2006 10:10PM (Joystiq)X06: Gears of War impressions
Sep 27th 2006 10:08PM (Joystiq)Bringing home a barrage of Xbox 360 trailers
Sep 27th 2006 10:04PM (Joystiq)Good news for gamers though - we get to avoid the crap.
Splinter Cell, BioShock, GTA IV episodes exclusive for Xbox 360
Sep 27th 2006 9:56PM (Joystiq)I'm not sure how this helps MS outside of the hardcore fans anyway. Does anyone think there will be any sort of concerted marketing effort to drill this home to everyday videogame consumers (who might not have otherwise bought a 360)?
MS announces Halo Wars, a new RTS [update 1]
Sep 27th 2006 9:45PM (Joystiq)An RTS doesn't have to follow the formulaic "arrange all your little pieces and move groups of armies in for battle" (although it appears this game may do that).
All you really need to make these games work on a console is a format that doesn't require constant control (meaning you don't have to constantly be doing something to win).
An illustrative example might be trading stocks - the markets move in real-time, but trading non-stop will usually yield poor results (discounting arbitraguers).
Essentially you need more emphasis on the strategy and less on the real-time.