Maybe he just meant that cover is an actual state that you can enter now.
In the original, it seemed to be all about line of sight. I don't recall whether or not the chance to hit was reduced by the amount a character's position was occluded, or how this was handled. However, I definitely remember getting hit occasionally even when ducked behind the Skyranger's landing gear. I also remember not always being able to tell where I could be seen by and enemy and where I couldn't.
Some kind of cover state will probably help communicate the tactical situation to the player a bit more clearly and get rid a bit of the guesswork. On the other hand, the old line-of-sight method seemed more elegant (didn't require HUD support) and natural.
Hey Firaxis, I believe the original X-COM is one of the best games of all time. I love the way the mechanics of the game are constantly foreshadowing the future.
**The aliens have been using a blaster bomb to decimate my troops, but I've managed to bring the tech back to my scientists for study. If I can just hang on to my funding long enough, I know my engineers will be able to reproduce the tech. Then things will CHANGE.**
Things like flying suits, the blaster bomb, and psionics open up possibilities for very different tactics and gameplay, keeping me always looking forward and never feeling like I've seen all the game has to offer. The introduction of these game-changers are paced perfectly to ensure that the game never fest stale, from start to finish.
I was thrilled to hear that Firaxis will be taking on a re-imagining of the original and can think of no developer that I would trust more with the franchise. I am as excited about X-COM: Enemy Unknown as any game that has come out in the last ten years.
When I read this, I immediately thought of William Shatner in those classic Star Trek episodes. You know, the ones where he gets a god-like computer to fry its own brain trying to figure out a logical paradox?
I agree with your original post. My interest was piqued when I saw an indie strategy bundle offered, but finding it only had tower defense variations was a letdown. I'm sure they are very good titles and worth every penny to some, but I personally found tower defense games pretty well played out after four or five flash variations.
Notch making Elite-inspired space-based trading sim/sandbox title
Mar 25th 2012 1:58PM (Joystiq)SOLD!
XCOM 'deep dive' doc probes 'Enemy Unknown' updates
Mar 6th 2012 5:49PM (Joystiq)Maybe he just meant that cover is an actual state that you can enter now.
In the original, it seemed to be all about line of sight. I don't recall whether or not the chance to hit was reduced by the amount a character's position was occluded, or how this was handled. However, I definitely remember getting hit occasionally even when ducked behind the Skyranger's landing gear. I also remember not always being able to tell where I could be seen by and enemy and where I couldn't.
Some kind of cover state will probably help communicate the tactical situation to the player a bit more clearly and get rid a bit of the guesswork. On the other hand, the old line-of-sight method seemed more elegant (didn't require HUD support) and natural.
Metareview: Mass Effect 3
Mar 6th 2012 5:27PM (Joystiq)In your opinion, someone else's opinion is silly? And that's why you're whining about them whining?
OK.
XCOM 'deep dive' doc probes 'Enemy Unknown' updates
Mar 6th 2012 11:03AM (Joystiq)**The aliens have been using a blaster bomb to decimate my troops, but I've managed to bring the tech back to my scientists for study. If I can just hang on to my funding long enough, I know my engineers will be able to reproduce the tech. Then things will CHANGE.**
Things like flying suits, the blaster bomb, and psionics open up possibilities for very different tactics and gameplay, keeping me always looking forward and never feeling like I've seen all the game has to offer. The introduction of these game-changers are paced perfectly to ensure that the game never fest stale, from start to finish.
I was thrilled to hear that Firaxis will be taking on a re-imagining of the original and can think of no developer that I would trust more with the franchise. I am as excited about X-COM: Enemy Unknown as any game that has come out in the last ten years.
Thanks for the update, and best of luck!
Joystiq Top 10 of 2011: Gears of War 3
Jan 1st 2012 10:52PM (Joystiq)When I read this, I immediately thought of William Shatner in those classic Star Trek episodes. You know, the ones where he gets a god-like computer to fry its own brain trying to figure out a logical paradox?
Facebook's most popular games list topped by Playdom (which isn't Zynga)
Dec 23rd 2011 10:16AM (Joystiq)*frantically searches for "portmanteau" in the dictionary*
Wow. Good word.
Game of Thrones trailer warns of a coming chill
Dec 22nd 2011 5:14PM (Joystiq)I think The Song of Ice and Fire would translate well to a game, just not to an RPG.
As an example, I'd buy Total War: The Game of Thrones on day one.
Mario Kart 7 review: An exercise in fun/frustration
Nov 29th 2011 3:36PM (Joystiq)So it's a realism issue for you? You expected Mario Kart to be more realistic?
'Indie Strategy' and 'Indie 2D' bundles cheap on Steam until Thursday
Sep 21st 2011 10:54AM (Joystiq)I agree with your original post. My interest was piqued when I saw an indie strategy bundle offered, but finding it only had tower defense variations was a letdown. I'm sure they are very good titles and worth every penny to some, but I personally found tower defense games pretty well played out after four or five flash variations.
Take a closer look at the Wii U's crazy controller
Jun 7th 2011 5:21PM (Joystiq)Actually, there is a reason. If they were not where they are, you could not reach the shoulder or trigger buttons easily.