Scottus
Member since: Dec 12th, 2005
Scottus's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 5 Comments |
| Joystiq Nintendo | 10 Comments |
Member since: Dec 12th, 2005
| Blog | # of Comments |
|---|---|
| Joystiq | 5 Comments |
| Joystiq Nintendo | 10 Comments |
Engadget & Joystiq live from Microsoft's E3 2007 keynote
Jul 10th 2007 11:45PM (Joystiq)DIY Nintendo Wii Classic Controller clip holds your Wiimote (so you don't have to)
Feb 20th 2007 6:51AM (Joystiq)Just how many flaps does this thing have?
Jul 10th 2006 10:30PM (Joystiq Nintendo)Weird slots on Wii gamepad
Jun 23rd 2006 12:26AM (Joystiq Nintendo)First Wii development kit photo
Jun 7th 2006 12:13PM (Joystiq Nintendo)Super Smash Bros. Brawl revealed for Wii, featuring Solid Snake! [update]
May 10th 2006 10:30PM (Joystiq)And then there was Lite
Apr 14th 2006 10:28PM (Joystiq Nintendo)The Heads-Up Debate
Mar 14th 2006 10:05PM (Joystiq)A story-driven game is all about forgetting reality for a while and becoming part of the game's world. In my opinion, HUDs are a big obstacle in that. Often, they're just an annoying distraction from the events of the game. I think games like King Kong have it right in ditching the HUD, or at least minimizing it's intrusion.
Granted, the display is often necessary. But I think it's often used more as a crutch for game designers than an integral part of the gaming experience. Developers should look for new, more immersive ways to let players know what's going on. Sure, an HUD could possibly be explained by a futuristic helmet or PDA or something, but that doesn't really work beyond the Sci-Fi genre. It's much more suspenseful to see a character show visible signs of pain and weakness than to see a little flashing red bar on the side of the screen, just as the uncertainty of not knowing for sure how many more shots you can get off before you have to reload might add a layer of atmosphere as well as helping to get players more engaged in the role of their characters. It's touches like this that allow a game to seperate itself from reality and make the player feel like they are having a truly unique experience.
Friend code complications ahead [Update 1]
Mar 14th 2006 9:33PM (Joystiq Nintendo)New Super Mario boxart
Mar 7th 2006 5:02PM (Joystiq Nintendo)