"The message of Christianity is not an NRA-loving, abortion-hating, American book. Its love of those who are your enemies. Probably those who hate the NRA, support abortion, and hate America for many."
Do you see that you show your bias in how you define the enemies of Christians? "...[t]hose who hate the NRA, support abortion, and hate America"? For those of us who are citizens of the USA, shouldn't we take offense at any of our fellow citizens being called "haters"? I don't hate my country. And I see my fellow citizens, whether they agree with me or not, as fellow citizens, not as "enemies". Part of being pluralists - and that's what the US is supposed to be, fortunately - is not looking at those who disagree with you as enemies.
That's why the message of Christianity is a complete and utter FAIL. Love your enemies? Please. What if you stop LOOKING at other people as your enemies? I'm not being so naive as to say there are no people one should call enemies; just to say we should limit the use of the word to the times when it's actually a useful description. Simple disagreement ain't it.
Hmmmm. Lots of religion and atheist bile here. What about the "get your crappy apps off my gaming console" anger? To me this is as bad as the massage apps. Where are the cool and different indie games we were promised? Instead we get 80 point shovelware, reskinned starter kits, and amateur versions of games which already exist. If "developers" keep releasing ridiculous crap like this, the 360 will die trying to be all things to all people. Just give us the games!
I wonder if narrative will move forward in games until we let go of the idea games will deliver "cinematic" storytelling. Games like Fable 2 and Braid show the possibilities implicit in simply giving someone interesting things to do in a compelling setting. When narrative is used as a backdrop to the smaller "tale" of your little character and what you do, it becomes more like life. It's there games have something different to offer from other storytelling forms. When developers finally arrive at the "promised land" where player action really has deep and subtle effects throughout the game world, I think people will be hard-pressed to deny games are another art-form in which unique stories can be told. We've already had a number of leaps forward the last two generations, and they were anything but "cinematic". They were stories which could only have been told as games.
Extreme Bible-reading app coming to Xbox 360
Nov 12th 2009 2:59PM (Joystiq)"The message of Christianity is not an NRA-loving, abortion-hating, American book. Its love of those who are your enemies. Probably those who hate the NRA, support abortion, and hate America for many."
Do you see that you show your bias in how you define the enemies of Christians? "...[t]hose who hate the NRA, support abortion, and hate America"? For those of us who are citizens of the USA, shouldn't we take offense at any of our fellow citizens being called "haters"? I don't hate my country. And I see my fellow citizens, whether they agree with me or not, as fellow citizens, not as "enemies". Part of being pluralists - and that's what the US is supposed to be, fortunately - is not looking at those who disagree with you as enemies.
That's why the message of Christianity is a complete and utter FAIL. Love your enemies? Please. What if you stop LOOKING at other people as your enemies? I'm not being so naive as to say there are no people one should call enemies; just to say we should limit the use of the word to the times when it's actually a useful description. Simple disagreement ain't it.
Extreme Bible-reading app coming to Xbox 360
Nov 12th 2009 2:37PM (Joystiq)Andy Serkis: Game narrative is lacking, but has much potential
Feb 10th 2009 11:15AM (Joystiq)